mLK-
How does mLK- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average51% headshots and so clearly above the average (47%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.97 (at the start 1.03). Slightly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 82.7. Last 3 months: 76.8 (at the start 78.7). Just below the average (79.2).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months unchanged at 51%. Clearly above the average (47%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 46% (at the start 47%). Slightly below the average (48%).
Best month: August 2026 with 1,953. Last 3 months: 1,652 (at the start 1,645).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 214 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mLK- loses the most ELO on Ancient: −103 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Cache
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 214 matchesCompared with players on the same level who have at least 15 matches on the map.
How mLK- plays
Across 214 matches mLK- averages K/R 0.71 and ADR 77.7; the rating across the 195 rated matches is 0.99. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 72 of 195 matches the rating was 1.10 or higher (37%), in 74 it was below 0.90. In 114 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. mLK- loses the most ELO on Ancient (−103 ELO, win rate 50%). Things go best on Mirage (+86 ELO, win rate 51%). Match no. 2 of the day goes best: 61% win rate, +6 ELO. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 76.8, Headshots at 51%, Win rate at 46%, ELO at 1,652. Last 30 days: 41 matches, win rate 44%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.