mK___

Poland
On FACEIT since 2024 191 matches tracked 48 matches in 30 days
Last updated:

How does mK___ play?

Rating 1.02 K/R 0.74 ADR 82.4 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 4 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.09, ADR +5.1, Win rate +4 pp, ELO +288
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
48 matches · 50% win rate
On Inferno −28 ELO
21 matches · 29% win rate

mK___ loses the most ELO on Mirage: −97 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 1.84 · Nuke
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% right on the average
0.73 right on the average
81.4 better than 60%
1.00 better than 47%
50% of 213 duels right on the average
44% of 25 situations better than 68%
Dust 241
44% better than 29%
0.72 right on the average
80.1 better than 52%
0.95 better than 29%
48% of 183 duels better than 37%
48% of 27 situations better than 76%
Nuke26
58% better than 60%
0.79 better than 61%
85.5 better than 63%
1.10 better than 62%
47% of 101 duels better than 23%
35% of 17 situations better than 38%
Anubis24
42% better than 22%
0.76 better than 64%
83.9 better than 67%
1.03 better than 54%
56% of 104 duels better than 77%
24% of 17 situations better than 18%
Ancient22
36% better than 9%
0.80 better than 81%
86.2 better than 80%
1.08 better than 76%
50% of 103 duels better than 45%
21% of 14 situations better than 13%
Inferno21
29% better than 3%
0.68 better than 24%
78.9 better than 40%
0.94 better than 20%
39% of 96 duels better than 6%
55% of 11 situations better than 84%
Cache9
67% -
0.83 -
83.9 -
1.22-
50% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mK___ plays

Across 191 matches mK___ averages K/R 0.74, ADR 82.4 and a rating of 1.02. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 77 of 191 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 145 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. mK___ loses the most ELO on Mirage (−97 ELO, win rate 50%). Things go best on Dust 2 (+32 ELO, win rate 44%). Match no. 1 of the day goes best: 52% win rate, +29 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ADR +5.1, Win rate +4 pp, ELO +288. Got weaker: Headshots −3 pp. Last 30 days: 48 matches, win rate 50%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.