mId8nk

United Kingdom
On FACEIT since 2022 159 matches tracked
Last updated:

How does mId8nk play?

Rating 1.06 K/R 0.76 ADR 78.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 3.2
Knife kills 4 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +121
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 77.7, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −116 ELO
64 matches · 39% win rate
On Dust 2 −84 ELO
44 matches · 43% win rate
Between 18:00 and 24:00 +26 ELO, win rate 41%
On Sundays −55 ELO, win rate 36%

mId8nk loses the most ELO from match 5 of the day: −116 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
43% better than 26%
0.73 better than 55%
77.0 better than 35%
1.05 better than 66%
49% of 160 duels better than 43%
48% of 31 situations better than 76%
Mirage43
49% better than 43%
0.82 better than 88%
81.6 better than 62%
1.15 better than 89%
57% of 194 duels better than 85%
37% of 38 situations better than 47%
Anubis32
59% better than 72%
0.76 better than 64%
79.5 better than 47%
1.07 better than 68%
56% of 107 duels better than 77%
45% of 11 situations better than 73%
Ancient29
45% better than 28%
0.72 better than 43%
80.4 better than 49%
0.98 better than 36%
56% of 105 duels better than 76%
29% of 17 situations better than 26%
Nuke8
25% -
0.62 -
67.1 -
0.85-
59% of 27 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mId8nk plays

Across 159 matches mId8nk averages K/R 0.76, ADR 78.8 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 9 players. Averages 16.6 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 32 matches. In 67 of 159 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 64 matches with detailed stats: 9 4Ks and 1 ace. mId8nk loses the most ELO from match 5 of the day (−116 ELO, win rate 39%). Things go best in match 2 of the day (+120 ELO, win rate 54%). Match no. 1 of the day goes best: 61% win rate, +15 ELO. Improved over the last three months: ELO +121. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 77.7, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.