mIFRAK_

Kazakhstan
60 matches tracked 16 matches in 30 days
Last updated:

How does mIFRAK_ play?

Rating 1.05 K/R 0.76 ADR 79.7 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+2 pp · Ø 49% better than 68%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (44%).

Headshot rate 59%+15 pp · Ø 44% better than 98%
AWP share of kills 13%+2 pp · Ø 11% better than 63%
K/D 1.04+0.07 · Ø 0.97 better than 81%
Pistol kills per match 3.5
Knife kills 4 in 60 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.7%).

2K rounds 14.6%+1.9 pp · Ø 12.7% better than 91%
3K rounds 4.7%+1.0 pp · Ø 3.7% better than 88%
MVPs per match 2.5+0.4 · Ø 2.1 better than 90%
4Ks and aces 6x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 30%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 19%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.75, ADR at 78.7, ELO at 1,198
▼ Got worse
Rating −0.06, Win rate −18 pp

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.78). Clearly above the average (0.70).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 63%
0.73 better than 63%
72.8 better than 26%
1.04 better than 72%
53% of 76 duels better than 74%
43% of 7 situations better than 65%
Dust 218
44% better than 33%
0.82 better than 92%
86.1 better than 87%
1.14 better than 92%
49% of 104 duels right on the average
42% of 12 situations better than 64%
Ancient9
67% -
0.64 -
76.9 -
0.89-
52% of 54 duels -
50% of 4 situations -
Nuke5
0% -
0.68 -
68.1 -
0.84-
52% of 31 duels -
75% of 4 situations -
Anubis4
50% -
0.74 -
75.6 -
0.98-
64% of 28 duels -
50% of 2 situations -
Inferno3
100% -
1.06 -
113.1 -
1.48-
62% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mIFRAK_ plays

Across 60 matches mIFRAK_ averages K/R 0.76, ADR 79.7 and a rating of 1.05. Biggest strength: Utility hit rate at 49%, better than 99% of level 5 players. Averages 16.3 kills per match with 59% headshots. The strongest map is Mirage with a 53% win rate in 19 matches. In 23 of 60 matches the rating was 1.10 or higher (38%), in 20 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 0 aces. Things go best from match 5 of the day (±0 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: Headshots +8 pp. Got weaker: Rating −0.06, Win rate −18 pp. Unchanged in recent months: K/R at 0.75, ADR at 78.7, ELO at 1,198. Last 30 days: 16 matches, win rate 38%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.