mAtaDoRR-

Russia
On FACEIT since 2020 152 matches tracked
Last updated:

How does mAtaDoRR- play?

Rating 0.95 (from 83 matches) K/R 0.67 ADR 76.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 89%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.95−0.07 · Ø 1.02 better than 14%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 10%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 12x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.1 · Ø 4.0 better than 53%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.67, ADR at 74.6
▼ Got worse
Win rate −9 pp, ELO −54

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
66 matches · 52% win rate
In match 1 of the day ±0 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 +30 ELO, win rate 41%
On Thursdays −24 ELO, win rate 31%

mAtaDoRR- loses the most ELO on Mirage: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
52% better than 47%
0.71 better than 32%
81.6 better than 51%
0.99 better than 31%
46% of 248 duels better than 19%
51% of 43 situations better than 84%
Ancient36
61% better than 79%
0.66 better than 10%
71.1 better than 5%
0.98 better than 27%
48% of 109 duels better than 25%
29% of 17 situations better than 25%
Anubis24
58% better than 67%
0.63 better than 5%
71.7 better than 7%
0.88-
41% of 105 duels better than 7%
29% of 21 situations better than 27%
Dust 211
45% -
0.65 -
74.5 -
0.93-
45% of 55 duels -
75% of 8 situations -
Cache7
43% -
0.55 -
70.4 -
-
46% of 28 duels -
0% of 2 situations -
Nuke7
29% -
0.61 -
69.8 -
0.81-
60% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAtaDoRR- plays

Across 152 matches mAtaDoRR- averages K/R 0.67 and ADR 76.0; the rating across the 83 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 27 of 83 matches the rating was 1.10 or higher (33%), in 41 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. mAtaDoRR- loses the most ELO on Mirage (−48 ELO, win rate 52%). Things go best on Ancient (+30 ELO, win rate 61%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −54. Unchanged in recent months: K/R at 0.67, ADR at 74.6. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.