mAtaDoRR-
Name history of mAtaDoRR-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does mAtaDoRR- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average0.36 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13.
Damage per round (ADR)
Best month: September 2026 with 85.4. Last 3 months: 74.6 (at the start 77.7). Clearly below the average (80.1).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 50%). Slightly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 49% (at the start 58%). Just below the average (50%).
Best month: August 2026 with 2,755. Last 3 months: 2,662 (at the start 2,716).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 71%.
Patterns
From the last 152 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mAtaDoRR- loses the most ELO on Mirage: −48 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.19 · Mirage
- Most kills in a match: 35 · Mirage
- Longest win streak: 11 wins in a row · Ancient
Maps in detail
from the last 152 matchesCompared with players on the same level who have at least 15 matches on the map.
How mAtaDoRR- plays
Across 152 matches mAtaDoRR- averages K/R 0.67 and ADR 76.0; the rating across the 83 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 27 of 83 matches the rating was 1.10 or higher (33%), in 41 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. mAtaDoRR- loses the most ELO on Mirage (−48 ELO, win rate 52%). Things go best on Ancient (+30 ELO, win rate 61%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −54. Unchanged in recent months: K/R at 0.67, ADR at 74.6. Last 30 days: 3 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.