mAngO_K1nG
How does mAngO_K1nG play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average40% headshots and so clearly below the average (45%).
Impact
Average1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04.
Damage per round (ADR)
Best month: August 2026 with 75.2. Last 3 months: 74.6 (at the start 74.5). Slightly below the average (79.3).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 43% (at the start 35%). Slightly below the average (45%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 45% (at the start 61%). Well below the average (52%).
Best month: August 2026 with 1,647.
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mAngO_K1nG loses the most ELO on Inferno: −24 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.46 · Anubis
- Most kills in a match: 34 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How mAngO_K1nG plays
Across 77 matches mAngO_K1nG averages K/R 0.67 and ADR 74.6; the rating across the 44 rated matches is 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 6 players. Averages 14.3 kills per match with 40% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 15 of 44 matches the rating was 1.10 or higher (34%), in 14 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. mAngO_K1nG loses the most ELO on Inferno (−24 ELO, win rate 44%). Things go best on Mirage (+7 ELO, win rate 64%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.6. Last 30 days: 6 matches, win rate 17%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.