mAkAr0nInKa

Russia
On FACEIT since 2021 259 matches tracked 49 matches in 30 days
ELO ▲ 44
2,771
30-day peak: 2,847
Rank EU
#19,099
Russia #7,217 in Russia
Last updated:

How does mAkAr0nInKa play?

Rating 1.05 K/R 0.76 ADR 84.5 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 8%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.1
Knife kills 1 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.3%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 58%
3K rounds 5.3%+1.0 pp · Ø 4.3% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 49x 4K, 7 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.07−0.25 · Ø 0.32 better than 1%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.18, Rating +0.26, ADR +15.3
= Stayed the same
Headshots at 51%, Win rate at 52%
▼ Got worse
ELO −164

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.62). Clearly above the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
34 matches · 59% win rate
On Nuke −48 ELO
25 matches · 32% win rate
On Saturdays −140 ELO, win rate 10%

mAkAr0nInKa loses the most ELO on Anubis: −57 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 2.25 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
49% better than 31%
0.78 better than 61%
87.1 better than 75%
1.07 better than 55%
54% of 490 duels better than 61%
37% of 62 situations better than 44%
Dust 258
53% right on the average
0.72 better than 34%
82.4 better than 54%
1.00 better than 29%
45% of 218 duels better than 15%
46% of 26 situations better than 72%
Ancient36
67% better than 88%
0.76 right on the average
86.4 better than 70%
1.04 better than 46%
49% of 190 duels better than 32%
25% of 16 situations better than 19%
Anubis34
59% better than 67%
0.81 better than 77%
86.7 better than 75%
1.15 better than 79%
57% of 205 duels better than 76%
28% of 25 situations better than 24%
Nuke25
32% better than 2%
0.70 better than 20%
74.7 better than 14%
0.97 better than 17%
47% of 110 duels better than 19%
13% of 8 situations better than 5%
Inferno7
43% -
0.74 -
79.2 -
0.99-
56% of 36 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAkAr0nInKa plays

Across 259 matches mAkAr0nInKa averages K/R 0.76, ADR 84.5 and a rating of 1.05. Biggest strength: 3K rounds at 5.3%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 113 of 259 matches the rating was 1.10 or higher (44%), in 96 it was below 0.90. In 187 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. mAkAr0nInKa loses the most ELO on Anubis (−57 ELO, win rate 59%). Things go best on Mirage (+119 ELO, win rate 49%). Match no. 1 of the day goes best: 57% win rate, +16 ELO. Improved over the last three months: K/R +0.18, Rating +0.26, ADR +15.3. Got weaker: ELO −164. Unchanged in recent months: Headshots at 51%, Win rate at 52%. Last 30 days: 49 matches, win rate 51%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.