mAYT1-

Poland
99 matches tracked
Last updated:

How does mAYT1- play?

Rating 1.03 K/R 0.74 ADR 81.1 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether mAYT1- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +35 ELO
20 matches · 30% win rate

mAYT1- loses the most ELO from match 5 of the day: +35 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
41% better than 19%
0.77 better than 73%
87.2 better than 84%
1.07 better than 71%
49% of 74 duels better than 43%
50% of 10 situations better than 80%
Inferno19
53% right on the average
0.75 better than 57%
78.7 better than 39%
1.06 better than 57%
61% of 69 duels better than 89%
39% of 18 situations better than 54%
Dust 216
44% better than 29%
0.70 better than 38%
75.0 better than 25%
1.04 better than 63%
47% of 51 duels better than 31%
33% of 6 situations better than 39%
Anubis13
54% -
0.81 -
88.3 -
1.11-
70% of 43 duels -
29% of 7 situations -
Ancient11
55% -
0.77 -
87.6 -
1.05-
53% of 55 duels -
29% of 7 situations -
Cache8
38% -
0.68 -
75.7 -
0.92-
28% of 32 duels -
20% of 5 situations -
Nuke8
25% -
0.60 -
71.4 -
0.80-
45% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAYT1- plays

Across 99 matches mAYT1- averages K/R 0.74, ADR 81.1 and a rating of 1.03. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 41 of 99 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 90 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. mAYT1- loses the most ELO from match 5 of the day (+35 ELO, win rate 30%). Last 30 days: 9 matches, win rate 56%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.