mAIONESY-LRS

Brazil
49 matches tracked
ELO
2,054
Peak across the last 49 matches: 2,102
Rank SA ▼ 521 places
#5,450 #2,795 in BR
30 days · prev. #4,929 · best #4,929
Last updated:

How does mAIONESY-LRS play?

Rating 1.21 K/R 0.87 ADR 93.4 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 49 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

mAIONESY-LRS wins 62 of 100 opening duels. 11 percentage points above the level 10 average (51%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 62%+11 pp better than 98%

Clutch

Average
Last one alive

mAIONESY-LRS wins 55 of 100 1v1s. 15 percentage points above the level 10 average (40%).

Clutch 1v1 won 55%+15 pp better than 99%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

39 of 100 kills by mAIONESY-LRS are headshots. 12 percentage points below the level 10 average (51%).

Headshot rate 39%−12 pp better than 5%
AWP share of kills 5%−6 pp better than 30%
K/D 1.23+0.19 better than 93%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

mAIONESY-LRS gets exactly 2 kills in 16.2 of 100 rounds. 2.8 percentage points above the level 10 average (13.4%).

2K rounds 16.2%+2.8 pp better than 95%
3K rounds 4.9%+0.8 pp better than 79%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 8x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

46 of 100 nades by mAIONESY-LRS deal damage or blind an enemy. 11 percentage points above the level 10 average (35%).

Utility hit rate 46%+11 pp better than 98%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.26−0.04 better than 40%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
Whether mAIONESY-LRS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.86
JulAugSepOct

Best month: July 2026 with 1.02.

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 48 · Inferno

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno12
50% -
0.89 -
96.3 -
1.20-
71% of 59 duels -
29% of 7 situations -
Ancient11
64% -
0.80 -
87.0 -
1.17-
59% of 54 duels -
67% of 3 situations -
Dust 211
55% -
0.96 -
99.4 -
1.40-
65% of 51 duels -
50% of 10 situations -
Cache5
60% -
0.76 -
87.2 -
0.95-
58% of 24 duels -
0% of 1 situations -
Mirage4
25% -
0.83 -
92.7 -
1.14-
67% of 9 duels -
67% of 3 situations -
Anubis3
33% -
0.88 -
92.1 -
1.20-
63% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAIONESY-LRS plays

Across 49 matches mAIONESY-LRS averages K/R 0.87, ADR 93.4 and a rating of 1.21. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 players. Averages 18.7 kills per match with 39% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 29 of 49 matches the rating was 1.10 or higher (59%), in 8 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.