mAIMba

Argentina
On FACEIT since 2020 314 matches tracked 66 matches in 30 days
ELO ▲ 106
2,647
30-day peak: 2,662
Rank SA ▲ 13 places
#668
Argentina #121 in Argentina
30 days · prev. #681 · best #604
Last updated:

How does mAIMba play?

Rating 1.24 (from 254 matches) K/R 0.85 ADR 92.6 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 254 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.6 from the last 254
Knife kills 8 in 254 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 99%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 57x 4K, 4 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, ADR +12.1, Headshots +6 pp, Win rate +5 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.94
AprMayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.89 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −64 ELO
29 matches · 31% win rate
On Nuke −16 ELO
42 matches · 38% win rate
Between 6:00 and 12:00 −46 ELO, win rate 42%
On Saturdays +24 ELO, win rate 41%

mAIMba loses the most ELO on Ancient: −64 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 3.11 · Mirage
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
59% better than 76%
0.88 better than 92%
95.5 better than 95%
1.24 better than 92%
61% of 432 duels better than 92%
49% of 45 situations better than 77%
Dust 269
51% better than 43%
0.88 better than 93%
96.0 better than 96%
1.28 better than 96%
59% of 321 duels better than 85%
50% of 42 situations better than 82%
Nuke42
38% better than 7%
0.85 better than 81%
90.3 better than 83%
1.20 better than 83%
54% of 214 duels better than 57%
38% of 37 situations better than 45%
Anubis30
53% right on the average
0.91 better than 96%
94.7 better than 95%
1.29 better than 96%
53% of 165 duels better than 55%
50% of 22 situations better than 77%
Ancient29
31% better than 2%
0.86 better than 90%
94.8 better than 93%
1.19 better than 88%
57% of 120 duels better than 75%
28% of 18 situations better than 24%
Cache4
0% -
0.86 -
101.8 -
1.18-
50% of 16 duels -
33% of 3 situations -
Inferno4
75% -
0.68 -
82.4 -
0.97-
48% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAIMba plays

Across 314 matches mAIMba averages K/R 0.85 and ADR 92.6; the rating across the 254 rated matches is 1.24. Biggest strength: 3K rounds at 6.8%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 76 matches. In 149 of 254 matches the rating was 1.10 or higher (59%), in 55 it was below 0.90. In 190 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: October 2026 at 1.34. mAIMba loses the most ELO on Ancient (−64 ELO, win rate 31%). Things go best on Mirage (+228 ELO, win rate 59%). Match no. 2 of the day goes best: 55% win rate, +7 ELO. Improved over the last three months: K/R +0.14, ADR +12.1, Headshots +6 pp, Win rate +5 pp, ELO +139. Last 30 days: 66 matches, win rate 52%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.