mADANII

San Marino
On FACEIT since 2021 152 matches tracked 64 matches in 30 days
ELO ▲ 76
2,239
30-day peak: 2,239
Rank EU
#120,257
San Marino #129 in San Marino
Last updated:

How does mADANII play?

Rating 1.18 K/R 0.84 ADR 90.1 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 2.8
Knife kills 3 in 152 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 93%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 27x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.3, Win rate +5 pp
= Stayed the same
Rating at 1.18, Headshots at 32%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
40 matches · 45% win rate
On Cache −27 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 −45 ELO, win rate 46%
On Thursdays −44 ELO, win rate 38%

mADANII loses the most ELO in match 2 of the day: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
70% better than 94%
0.92 better than 98%
95.0 better than 96%
1.29 better than 98%
64% of 302 duels better than 97%
32% of 38 situations better than 35%
Dust 230
50% better than 44%
0.82 better than 82%
91.2 better than 89%
1.14 better than 81%
56% of 186 duels better than 76%
33% of 21 situations better than 39%
Ancient29
34% better than 6%
0.86 better than 93%
89.8 better than 86%
1.18 better than 90%
62% of 114 duels better than 95%
33% of 18 situations better than 37%
Cache24
42% -
0.74 -
81.1 -
1.03-
54% of 134 duels -
62% of 13 situations -
Nuke13
69% -
0.89 -
96.6 -
1.27-
61% of 57 duels -
33% of 9 situations -
Inferno7
14% -
0.72 -
80.9 -
1.02-
51% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mADANII plays

Across 152 matches mADANII averages K/R 0.84, ADR 90.1 and a rating of 1.18. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 32% headshots. The strongest map is Anubis with a 70% win rate in 47 matches. In 90 of 152 matches the rating was 1.10 or higher (59%), in 28 it was below 0.90. In 118 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. mADANII loses the most ELO in match 2 of the day (−28 ELO, win rate 45%). Things go best in match 3 of the day (+51 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +51 ELO. Improved over the last three months: K/R +0.04, ADR +4.3, Win rate +5 pp. Unchanged in recent months: Rating at 1.18, Headshots at 32%. Last 30 days: 64 matches, win rate 55%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.