m9c1k

Russia
On FACEIT since 2015 183 matches tracked 63 matches in 30 days
Last updated:
Next update possible in 1h 9m

How does m9c1k play?

Rating 0.90 K/R 0.65 ADR 75.1 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 183 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.0
Knife kills 4 in 183 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 12x 4K, 0 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.90, ADR at 74.6, ELO at 2,005
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −128 ELO
41 matches · 39% win rate
On Anubis −19 ELO
26 matches · 54% win rate
On Fridays −21 ELO, win rate 39%

m9c1k loses the most ELO in match 3 of the day: −128 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 43%
0.64 better than 11%
75.0 better than 23%
0.89 better than 11%
43% of 332 duels better than 13%
27% of 48 situations better than 20%
Dust 234
44% better than 28%
0.63 better than 8%
72.1 better than 12%
0.87 better than 8%
44% of 139 duels better than 16%
29% of 21 situations better than 26%
Anubis26
54% better than 61%
0.71 better than 37%
79.4 better than 44%
0.99 better than 37%
52% of 108 duels better than 57%
31% of 16 situations better than 34%
Inferno19
42% better than 17%
0.71 better than 40%
79.9 better than 46%
1.02 right on the average
58% of 77 duels better than 79%
67% of 9 situations better than 94%
Nuke18
50% better than 32%
0.66 better than 12%
75.8 better than 20%
0.93 better than 13%
57% of 70 duels better than 73%
33% of 6 situations better than 33%
Ancient10
60% -
0.53 -
67.5 -
0.74-
43% of 40 duels -
67% of 3 situations -
Cache3
33% -
0.49 -
64.6 -
0.58-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m9c1k plays

Across 183 matches m9c1k averages K/R 0.65, ADR 75.1 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 8% of level 9 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 38 of 183 matches the rating was 1.10 or higher (21%), in 85 it was below 0.90. In 162 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. m9c1k loses the most ELO in match 3 of the day (−128 ELO, win rate 39%). Things go best on Mirage (+4 ELO, win rate 49%). Match no. 2 of the day goes best: 55% win rate, −25 ELO. Got weaker: K/R −0.04, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: Rating at 0.90, ADR at 74.6, ELO at 2,005. Last 30 days: 63 matches, win rate 43%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.