m7sk

Kazakhstan
On FACEIT since 2024 165 matches tracked 29 matches in 30 days
Last updated:

How does m7sk play?

Rating 1.10 K/R 0.77 ADR 82.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.5
Knife kills 9 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 18x 4K, 5 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 82.4
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −104

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
34 matches · 41% win rate
On Wednesdays ±0 ELO, win rate 42%

m7sk loses the most ELO in match 1 of the day: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 55%
0.76 better than 61%
81.8 better than 56%
1.07 better than 66%
54% of 264 duels better than 67%
46% of 35 situations better than 74%
Dust 235
63% better than 86%
0.79 better than 74%
84.0 better than 69%
1.13 better than 81%
53% of 157 duels better than 60%
26% of 19 situations better than 19%
Ancient31
48% better than 37%
0.78 better than 69%
83.5 better than 62%
1.06 better than 61%
54% of 130 duels better than 66%
22% of 23 situations better than 17%
Anubis21
48% better than 40%
0.77 better than 67%
80.4 better than 50%
1.13 better than 82%
61% of 83 duels better than 93%
16% of 19 situations better than 7%
Inferno11
82% -
0.81 -
84.0 -
1.22-
58% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m7sk plays

Across 165 matches m7sk averages K/R 0.77, ADR 82.4 and a rating of 1.10. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 78 of 165 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 102 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. m7sk loses the most ELO in match 1 of the day (−25 ELO, win rate 41%). Things go best on Mirage (+25 ELO, win rate 52%). Match no. 2 of the day goes best: 72% win rate, +25 ELO. Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −104. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 82.4. Last 30 days: 29 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.