m4tt_ey

Poland
On FACEIT since 2015 145 matches tracked 28 matches in 30 days
Last updated:

How does m4tt_ey play?

Rating 1.05 (from 125 matches) K/R 0.75 ADR 77.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 12x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +254
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 78.0, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
20 matches · 60% win rate
On Ancient −24 ELO
24 matches · 42% win rate
On Sundays +7 ELO, win rate 30%

m4tt_ey loses the most ELO on Mirage: −52 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Cache
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
50% better than 35%
0.75 better than 47%
74.9 better than 16%
1.05 better than 44%
50% of 70 duels better than 30%
44% of 16 situations better than 70%
Ancient24
42% better than 20%
0.79 better than 70%
77.7 better than 28%
1.08 better than 64%
55% of 91 duels better than 70%
33% of 21 situations better than 38%
Anubis24
58% better than 68%
0.77 better than 62%
82.0 better than 55%
1.15 better than 83%
55% of 76 duels better than 67%
33% of 6 situations better than 42%
Mirage20
60% better than 81%
0.72 better than 39%
75.9 better than 24%
1.01 better than 41%
50% of 48 duels better than 41%
55% of 11 situations better than 90%
Cache17
53% -
0.79 -
83.6 -
1.05-
60% of 68 duels -
30% of 10 situations -
Dust 217
35% better than 6%
0.69 better than 23%
73.8 better than 14%
0.97 better than 25%
30% of 60 duels better than 1%
33% of 9 situations better than 40%
Nuke7
14% -
0.68 -
78.4 -
0.91-
27% of 22 duels -
50% of 4 situations -
Overpass4
50% -
0.71 -
79.6 -
1.15-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4tt_ey plays

Across 145 matches m4tt_ey averages K/R 0.75 and ADR 77.9; the rating across the 125 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 49 of 125 matches the rating was 1.10 or higher (39%), in 41 it was below 0.90. In 70 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. m4tt_ey loses the most ELO on Mirage (−52 ELO, win rate 60%). Things go best on Inferno (+83 ELO, win rate 50%). Match no. 1 of the day goes best: 54% win rate, +24 ELO. Improved over the last three months: Win rate +3 pp, ELO +254. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 78.0, Headshots at 56%. Last 30 days: 28 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.