m4sk-99

Slovakia
165 matches tracked 22 matches in 30 days
Last updated:

How does m4sk-99 play?

Rating 1.04 K/R 0.77 ADR 83.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 164 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.1
Knife kills 3 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 5.4%+1.6 pp · Ø 3.8% better than 95%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 31x 4K, 4 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.14, Rating +0.24, ADR +12.0, Headshots +2 pp, Win rate +14 pp, ELO +183
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.79 (at the start 0.65). Clearly above the average (0.71).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −35 ELO
30 matches · 33% win rate
In match 2 of the day +78 ELO
42 matches · 40% win rate
Between 18:00 and 24:00 +30 ELO, win rate 43%
On Sundays +34 ELO, win rate 41%

m4sk-99 loses the most ELO in match 3 of the day: −35 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.30 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
57% better than 75%
0.80 better than 86%
86.6 better than 83%
1.09 better than 78%
53% of 291 duels better than 66%
67% of 15 situations better than 98%
Mirage33
55% better than 66%
0.78 better than 74%
81.5 better than 59%
1.07 better than 70%
52% of 162 duels better than 60%
50% of 10 situations better than 81%
Anubis24
42% better than 23%
0.85 better than 95%
89.5 better than 89%
1.10 better than 80%
54% of 127 duels better than 70%
25% of 8 situations better than 19%
Inferno18
50% better than 44%
0.77 better than 76%
77.9 better than 45%
1.02 better than 60%
45% of 91 duels better than 21%
75% of 8 situations better than 99%
Ancient14
29% -
0.60 -
68.6 -
0.79-
57% of 46 duels -
25% of 4 situations -
Nuke13
38% -
0.75 -
83.2 -
1.02-
55% of 62 duels -
0% of 2 situations -
Cache10
30% -
0.77 -
88.3 -
1.01-
47% of 62 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4sk-99 plays

Across 164 matches m4sk-99 averages K/R 0.77, ADR 83.3 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 16.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 51 matches. In 65 of 164 matches the rating was 1.10 or higher (40%), in 59 it was below 0.90. In 142 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. m4sk-99 loses the most ELO in match 3 of the day (−35 ELO, win rate 33%). Things go best on Mirage (+114 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +5 ELO. Improved over the last three months: K/R +0.14, Rating +0.24, ADR +12.0, Headshots +2 pp, Win rate +14 pp, ELO +183. Last 30 days: 22 matches, win rate 50%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.