m4rsXD

USA
On FACEIT since 2017 74 matches tracked 52 matches in 30 days
Last updated:

How does m4rsXD play?

Rating 0.97 K/R 0.68 ADR 77.1 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 74 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.3
Knife kills 1 in 74 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 17x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether m4rsXD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +29 ELO
21 matches · 52% win rate

m4rsXD loses the most ELO in match 1 of the day: +29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
50% better than 43%
0.70 better than 28%
77.8 better than 31%
0.97 better than 25%
48% of 110 duels better than 30%
20% of 15 situations better than 10%
Mirage16
69% better than 96%
0.71 better than 35%
75.1 better than 21%
1.00 better than 38%
55% of 60 duels better than 71%
45% of 11 situations better than 73%
Ancient15
67% better than 89%
0.71 better than 32%
82.0 better than 52%
1.02 better than 44%
49% of 61 duels better than 35%
36% of 11 situations better than 45%
Nuke7
86% -
0.64 -
73.2 -
0.97-
38% of 21 duels -
29% of 7 situations -
Inferno5
60% -
0.51 -
67.0 -
0.71-
42% of 24 duels -
-
Anubis4
50% -
0.71 -
83.9 -
1.09-
39% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4rsXD plays

Across 74 matches m4rsXD averages K/R 0.68, ADR 77.1 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 21 of 74 matches the rating was 1.10 or higher (28%), in 34 it was below 0.90. In 74 matches with detailed stats: 17 4Ks and 1 ace. m4rsXD loses the most ELO in match 1 of the day (+29 ELO, win rate 52%). Things go best on Dust 2 (+29 ELO, win rate 50%). Last 30 days: 52 matches, win rate 67%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.