m4rkoV

Brazil
On FACEIT since 2015 125 matches tracked 31 matches in 30 days
ELO ▲ 96
2,325
30-day peak: 2,325
Rank SA ▲ 607 places
#2,209
Brazil #1,407 in Brazil
30 days · prev. #2,816 · best #1,965
Last updated:

How does m4rkoV play?

Rating 1.08 K/R 0.77 ADR 84.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.8
Zeus kills1 in 125 matches
Knife kills 2 in 125 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 24x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether m4rkoV is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
37 matches · 51% win rate

m4rkoV loses the most ELO in match 1 of the day: −23 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.08 · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 69%
0.73 better than 42%
79.5 better than 41%
1.03 better than 47%
51% of 253 duels right on the average
23% of 26 situations better than 13%
Dust 240
55% better than 62%
0.78 better than 67%
85.7 better than 71%
1.08 better than 63%
53% of 182 duels better than 59%
60% of 20 situations better than 94%
Ancient17
76% better than 99%
0.79 better than 70%
87.7 better than 78%
1.11 better than 73%
55% of 74 duels better than 68%
60% of 10 situations better than 92%
Anubis8
50% -
0.73 -
83.3 -
0.94-
48% of 46 duels -
18% of 11 situations -
Inferno7
71% -
0.87 -
98.2 -
1.26-
45% of 38 duels -
40% of 5 situations -
Cache3
67% -
1.09 -
105.1 -
1.56-
53% of 15 duels -
-
Nuke3
0% -
0.70 -
79.8 -
0.99-
53% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4rkoV plays

Across 125 matches m4rkoV averages K/R 0.77, ADR 84.7 and a rating of 1.08. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Ancient with a 76% win rate in 17 matches. In 52 of 125 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 125 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. m4rkoV loses the most ELO in match 1 of the day (−23 ELO, win rate 51%). Things go best from match 5 of the day (+124 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Last 30 days: 31 matches, win rate 65%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.