m4n1ac

Ireland
On FACEIT since 2021 136 matches tracked 42 matches in 30 days
Last updated:

How does m4n1ac play?

Rating 0.95 (from 86 matches) K/R 0.68 ADR 77.7 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 29% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.90−0.07 · Ø 0.97 better than 15%
Pistol kills per match 2.5
Knife kills 1 in 136 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 49%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 6x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, ADR +8.0, Win rate +20 pp
= Stayed the same
Headshots at 43%
▼ Got worse
ELO −348

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.63). Just below the average (0.71).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
26 matches · 62% win rate
In match 3 of the day +26 ELO
21 matches · 33% win rate
Between 0:00 and 6:00 −24 ELO, win rate 43%
On Thursdays +26 ELO, win rate 41%

m4n1ac loses the most ELO on Mirage: −55 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno34
50% better than 44%
0.70 better than 44%
81.3 better than 63%
0.99 better than 48%
56% of 131 duels better than 78%
57% of 7 situations better than 89%
Mirage26
62% better than 86%
0.67 better than 23%
79.5 better than 49%
0.94 better than 26%
45% of 102 duels better than 22%
25% of 12 situations better than 15%
Dust 225
48% better than 42%
0.74 better than 58%
80.0 better than 52%
1.02 better than 54%
54% of 78 duels better than 71%
40% of 10 situations better than 57%
Ancient17
47% better than 41%
0.69 better than 32%
79.5 better than 46%
0.90-
42% of 31 duels better than 11%
0% of 7 situations better than 1%
Anubis15
47% better than 39%
0.62 better than 8%
71.4 better than 11%
0.84-
53% of 38 duels better than 65%
0% of 4 situations better than 1%
Nuke14
21% -
0.58 -
68.4 -
0.83-
44% of 25 duels -
50% of 4 situations -
Overpass3
33% -
0.47 -
60.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How m4n1ac plays

Across 136 matches m4n1ac averages K/R 0.68 and ADR 77.7; the rating across the 86 rated matches is 0.95. Biggest strength: Utility hit rate at 39%, better than 76% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 14.7 kills per match with 43% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 19 of 86 matches the rating was 1.10 or higher (22%), in 44 it was below 0.90. In 86 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. m4n1ac loses the most ELO on Mirage (−55 ELO, win rate 62%). Things go best in match 1 of the day (+107 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +107 ELO. Improved over the last three months: K/R +0.07, ADR +8.0, Win rate +20 pp. Got weaker: ELO −348. Unchanged in recent months: Headshots at 43%. Last 30 days: 42 matches, win rate 50%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.