m4keover

Brazil
On FACEIT since 2016 321 matches tracked 71 matches in 30 days
ELO ▲ 38
2,769
30-day peak: 2,803
Rank SA ▼ 37 places
#413
Brazil #300 in Brazil
30 days · prev. #376 · best #337
Last updated:

How does m4keover play?

Rating 1.03 (from 269 matches) K/R 0.74 ADR 79.6 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 269 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.6 from the last 310
Knife kills 4 in 310 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 33x 4K, 4 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, Win rate +6 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.5, ELO at 2,769
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −5 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
47% better than 23%
0.71 better than 28%
78.2 better than 30%
0.99 better than 27%
43% of 430 duels better than 8%
30% of 70 situations better than 24%
Dust 259
46% better than 23%
0.72 better than 33%
75.9 better than 21%
1.01 better than 32%
43% of 148 duels better than 9%
33% of 27 situations better than 35%
Ancient43
49% better than 33%
0.75 right on the average
79.5 better than 36%
1.05 right on the average
51% of 125 duels better than 43%
39% of 28 situations better than 52%
Anubis23
48% better than 30%
0.77 better than 59%
82.4 better than 53%
1.05 better than 47%
52% of 66 duels right on the average
45% of 11 situations better than 68%
Nuke20
60% better than 61%
0.79 better than 57%
82.2 better than 47%
1.11 better than 58%
44% of 50 duels better than 9%
60% of 10 situations better than 92%
Inferno18
39% better than 5%
0.85 better than 75%
86.8 better than 59%
1.21 better than 73%
68% of 60 duels better than 97%
36% of 14 situations better than 41%
Cache14
43% -
0.70 -
82.2 -
0.97-
47% of 43 duels -
78% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4keover plays

Across 321 matches m4keover averages K/R 0.74 and ADR 79.6; the rating across the 269 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 107 of 269 matches the rating was 1.10 or higher (40%), in 106 it was below 0.90. In 218 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. Things go best on Dust 2 (+188 ELO, win rate 46%). Match no. 3 of the day goes best: 56% win rate, +185 ELO. Improved over the last three months: Headshots +6 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.5, ELO at 2,769. Last 30 days: 71 matches, win rate 51%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.