m4keey

Uganda
83 matches tracked 24 matches in 30 days
Last updated:

How does m4keey play?

Rating 1.03 (from 62 matches) K/R 0.70 ADR 78.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 62 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 75%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 24%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 2.1
Knife kills 4 in 83 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.7%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 48%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 73%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 13x 4K, 3 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 5.3+1.5 · Ø 3.8 better than 79%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.14, ADR +12.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.60). Slightly above the average (0.71).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.77 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis19
47% better than 37%
0.71 right on the average
77.5 better than 45%
0.98 better than 53%
50% of 76 duels better than 58%
17% of 6 situations better than 8%
Dust 218
33% better than 7%
0.74 better than 71%
81.1 better than 71%
1.08 better than 85%
56% of 63 duels better than 87%
17% of 6 situations better than 7%
Nuke14
57% -
0.68 -
76.2 -
1.05-
38% of 26 duels -
40% of 10 situations -
Ancient10
60% -
0.70 -
73.8 -
1.19-
65% of 17 duels -
0% of 2 situations -
Inferno9
67% -
0.60 -
70.2 -
0.83-
51% of 35 duels -
50% of 2 situations -
Mirage8
25% -
0.66 -
77.2 -
0.84-
35% of 20 duels -
25% of 4 situations -
Cache4
50% -
0.88 -
88.6 -
1.49-
73% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4keey plays

Across 83 matches m4keey averages K/R 0.70 and ADR 78.0; the rating across the 62 rated matches is 1.03. Biggest strength: Headshot rate at 51%, better than 86% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 14.9 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 21 of 62 matches the rating was 1.10 or higher (34%), in 30 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 3 aces. Improved over the last three months: K/R +0.14, ADR +12.5. Got weaker: Headshots −3 pp, Win rate −12 pp. Last 30 days: 24 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.