m4gzn

Germany
On FACEIT since 2018 241 matches tracked 52 matches in 30 days
ELO ▼ 133
2,413
30-day peak: 2,596
Rank EU
#70,125
Germany #1,889 in Germany
Last updated:

How does m4gzn play?

Rating 0.96 K/R 0.67 ADR 73.4 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 35x 4K, 4 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +18 pp, ELO +502
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 73.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
72 matches · 46% win rate
On Anubis −15 ELO
29 matches · 45% win rate
In match 4 of the day +60 ELO
34 matches · 38% win rate

m4gzn loses the most ELO on Mirage: −18 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 1.97 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
46% better than 27%
0.66 better than 13%
73.1 better than 14%
0.93 better than 16%
47% of 300 duels better than 25%
41% of 34 situations better than 60%
Dust 271
55% better than 62%
0.64 better than 8%
69.4 better than 4%
0.92 better than 12%
43% of 256 duels better than 9%
24% of 42 situations better than 16%
Anubis29
45% better than 27%
0.73 better than 41%
77.9 better than 30%
1.05 better than 52%
46% of 94 duels better than 18%
38% of 26 situations right on the average
Ancient28
54% better than 57%
0.70 better than 27%
76.4 better than 23%
0.97 better than 27%
60% of 105 duels better than 90%
37% of 19 situations better than 47%
Inferno15
53% right on the average
0.78 better than 61%
83.9 better than 55%
1.13 better than 67%
47% of 77 duels better than 20%
40% of 10 situations better than 55%
Nuke14
43% -
0.70 -
76.1 -
0.93-
49% of 57 duels -
45% of 11 situations -
Cache12
50% -
0.61 -
63.4 -
0.90-
37% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4gzn plays

Across 241 matches m4gzn averages K/R 0.67, ADR 73.4 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 73.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 71 matches. In 77 of 241 matches the rating was 1.10 or higher (32%), in 111 it was below 0.90. In 220 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. m4gzn loses the most ELO on Mirage (−18 ELO, win rate 46%). Things go best on Dust 2 (+225 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +10 ELO. Improved over the last three months: Win rate +18 pp, ELO +502. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 73.4. Last 30 days: 52 matches, win rate 42%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.