m4dkidfan

Albania
94 matches tracked
Last updated:

How does m4dkidfan play?

Rating 0.99 (from 44 matches) K/R 0.80 ADR 86.3 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 3.3
Knife kills 1 in 94 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.8%).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 88%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 5x 4K, 0 aces in 44 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 2%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −14.8, Headshots −2 pp, Win rate −11 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.73 (at the start 0.85). Just above the average (0.71).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
28 matches · 46% win rate
Between 6:00 and 12:00 −45 ELO, win rate 40%

m4dkidfan loses the most ELO on Dust 2: −80 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 51%
0.85 better than 93%
89.8 better than 91%
1.09-
59% of 82 duels better than 91%
50% of 4 situations better than 81%
Dust 228
46% better than 36%
0.71 better than 42%
82.4 better than 65%
0.89 better than 12%
44% of 79 duels better than 17%
46% of 13 situations better than 74%
Ancient14
50% -
0.75 -
81.2 -
0.81-
39% of 36 duels -
33% of 3 situations -
Anubis11
64% -
0.90 -
93.3 -
1.38-
45% of 38 duels -
60% of 5 situations -
Cache4
0% -
0.82 -
81.4 -
0.82-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How m4dkidfan plays

Across 94 matches m4dkidfan averages K/R 0.80 and ADR 86.3; the rating across the 44 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Utility damage per round at 1.4, better than only 2% of level 8 players. Averages 17.8 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 14 of 44 matches the rating was 1.10 or higher (32%), in 20 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. m4dkidfan loses the most ELO on Dust 2 (−80 ELO, win rate 46%). Things go best on Mirage (+38 ELO, win rate 51%). Match no. 2 of the day goes best: 76% win rate. Got weaker: K/R −0.12, ADR −14.8, Headshots −2 pp, Win rate −11 pp. Last 30 days: 3 matches, win rate 67%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.