m4d4ra--

Åland Islands
On FACEIT since 2022 403 matches tracked 90 matches in 30 days
ELO ▼ 6
2,863
30-day peak: 2,943
Rank EU
#13,891
Åland Islands #12 in Åland Islands
Last updated:

How does m4d4ra-- play?

Rating 1.01 K/R 0.75 ADR 84.0 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 403 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Weakness
Last one alive

30% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 30%−11 pp · Ø 41% better than 10%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 55x 4K, 9 aces in 347 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +297
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 83.6, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −203 ELO
167 matches · 46% win rate
On Anubis −55 ELO
45 matches · 44% win rate
Between 6:00 and 12:00 −218 ELO, win rate 41%
On Tuesdays −231 ELO, win rate 38%

m4d4ra-- loses the most ELO on Mirage: −203 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Cache
  2. Most kills in a match: 51 · Cache
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
46% better than 20%
0.75 better than 47%
84.7 better than 64%
1.01 better than 35%
55% of 836 duels better than 67%
25% of 75 situations better than 14%
Ancient91
59% better than 68%
0.77 better than 57%
85.8 better than 67%
1.04 better than 46%
58% of 475 duels better than 81%
18% of 49 situations better than 8%
Nuke55
49% better than 25%
0.76 better than 45%
85.6 better than 65%
1.04 better than 37%
55% of 274 duels better than 62%
45% of 29 situations better than 64%
Anubis45
44% better than 19%
0.72 better than 33%
79.8 better than 39%
0.98 better than 24%
44% of 240 duels better than 11%
29% of 24 situations better than 25%
Cache27
52% better than 32%
0.75 better than 36%
83.0 better than 42%
1.02 better than 25%
53% of 165 duels better than 45%
36% of 14 situations better than 43%
Dust 211
36% -
0.61 -
70.6 -
0.81-
40% of 58 duels -
20% of 5 situations -
Vertigo4
75% -
0.77 -
81.3 -
1.04-
41% of 17 duels -
75% of 4 situations -
Inferno3
67% -
0.95 -
90.5 -
1.35-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4d4ra-- plays

Across 403 matches m4d4ra-- averages K/R 0.75, ADR 84.0 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Ancient with a 59% win rate in 91 matches. In 151 of 403 matches the rating was 1.10 or higher (37%), in 158 it was below 0.90. In 347 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: October 2026 at 1.10. m4d4ra-- loses the most ELO on Mirage (−203 ELO, win rate 46%). Things go best on Ancient (+195 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, +118 ELO. Improved over the last three months: Win rate +4 pp, ELO +297. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 83.6, Headshots at 53%. Last 30 days: 90 matches, win rate 51%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.