m3tadon666

Ukraine
79 matches tracked
ELO
2,783
Rank EU
#18,890
Ukraine #916 in Ukraine
Last updated:

How does m3tadon666 play?

Rating 1.10 (from 29 matches) K/R 0.76 ADR 80.6 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 31% normal 0.90 to 1.09 7% weak 0.75 to 0.89 31% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

62% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 62%+21 pp · Ø 41% better than 99%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 81%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 9x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.0, Win rate +13 pp
= Stayed the same
K/R at 0.77
▼ Got worse
Headshots −5 pp

Sep 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months: 0.77 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 43%
0.76 right on the average
82.0 better than 50%
1.07-
47% of 57 duels better than 21%
75% of 4 situations better than 99%
Dust 221
52% better than 43%
0.84 better than 84%
85.6 better than 69%
1.26-
58% of 52 duels better than 80%
67% of 6 situations better than 97%
Ancient12
33% -
0.65 -
71.2 -
0.80-
40% of 15 duels -
-
Anubis7
71% -
0.76 -
77.9 -
1.14-
50% of 12 duels -
33% of 3 situations -
Inferno3
33% -
0.77 -
79.7 -
0.85-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How m3tadon666 plays

Across 79 matches m3tadon666 averages K/R 0.76 and ADR 80.6; the rating across the 29 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 62%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Mirage with a 52% win rate in 33 matches. In 15 of 29 matches the rating was 1.10 or higher (52%), in 12 it was below 0.90. In 29 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Things go best from match 5 of the day (±0 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: ADR +4.0, Win rate +13 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.