m3squ1t

Russia
162 matches tracked 41 matches in 30 days
Last updated:

How does m3squ1t play?

Rating 0.99 (from 142 matches) K/R 0.74 ADR 81.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 34% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 5%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.4
Knife kills 2 in 162 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 18x 4K, 1 ace in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 2%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp, ELO +430
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 82.4
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.71).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
31 matches · 42% win rate
On Mirage −61 ELO
56 matches · 55% win rate
On Wednesdays ±0 ELO, win rate 35%

m3squ1t loses the most ELO in match 1 of the day: −75 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 68%
0.77 better than 78%
83.6 better than 76%
1.04 better than 71%
53% of 236 duels better than 69%
29% of 24 situations better than 27%
Dust 234
56% better than 71%
0.72 right on the average
78.5 better than 45%
0.97 better than 40%
48% of 122 duels better than 37%
18% of 17 situations better than 6%
Ancient27
37% better than 11%
0.69 better than 31%
77.6 better than 36%
0.91 better than 19%
53% of 126 duels better than 67%
42% of 12 situations better than 58%
Anubis25
32% better than 2%
0.75 better than 69%
82.0 better than 65%
1.00 better than 53%
51% of 102 duels better than 53%
53% of 15 situations better than 86%
Nuke16
56% better than 64%
0.78 better than 71%
85.2 better than 71%
1.03 better than 54%
50% of 72 duels better than 43%
60% of 5 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How m3squ1t plays

Across 162 matches m3squ1t averages K/R 0.74 and ADR 81.4; the rating across the 142 rated matches is 0.99. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 7 players. Averages 16.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 56% win rate in 34 matches. In 42 of 142 matches the rating was 1.10 or higher (30%), in 52 it was below 0.90. In 82 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. m3squ1t loses the most ELO in match 1 of the day (−75 ELO, win rate 42%). Things go best on Dust 2 (+29 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, −34 ELO. Improved over the last three months: Win rate +6 pp, ELO +430. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 82.4. Last 30 days: 41 matches, win rate 44%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.