m3ow_

Poland
On FACEIT since 2025 191 matches tracked 40 matches in 30 days
Last updated:

How does m3ow_ play?

Rating 0.92 (from 150 matches) K/R 0.69 ADR 77.6 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 2
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%0 pp level
Opening duels won 45%−2 pp better than 38%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 26%
Clutch 1v2 won 24%+5 pp better than 76%
Clutch kills per match 1.3−0.2 better than 34%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%+3 pp better than 61%
AWP share of kills 1%−11 pp better than 11%
K/D 0.89−0.01 better than 55%
Pistol kills per match 2.2
Knife kills 3 in 191 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.1%+0.4 pp better than 58%
Rounds with 3K 4.0%+0.5 pp better than 83%
MVPs per match 2.1+0.2 better than 77%
4Ks and aces 17x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+4 pp better than 82%
Utility damage per round 3.2−0.1 better than 46%
Enemies flashed per round 0.25+0.05 better than 63%
Rounds with a death 78%+4 pp better than 15%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Headshots +6 pp, ELO +120
= Stayed the same
K/R at 0.69, ADR at 77.7, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.68).

Patterns

From the last 191 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −25 ELO
27 matches · 44% wins
On Ancient −17 ELO
20 matches · 45% wins
Between 12:00 and 18:00 −17 ELO, win rate 31%
On Mondays ±0 ELO, win rate 21%

m3ow_ loses the most ELO on Anubis: −25 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.02 · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
47% better than 45%
0.68 better than 58%
77.2 better than 66%
0.86 better than 31%
43% of 190 duels better than 31%
26% of 27 situations better than 26%
Mirage46
52% better than 63%
0.74 better than 83%
82.6 better than 88%
1.01 better than 82%
51% of 158 duels better than 72%
33% of 18 situations better than 41%
Anubis27
44% better than 32%
0.74 better than 83%
81.6 better than 84%
1.01 better than 80%
54% of 80 duels better than 83%
36% of 11 situations level
Inferno22
59% better than 76%
0.69 better than 61%
76.8 better than 57%
0.88-
44% of 59 duels better than 30%
33% of 6 situations better than 45%
Ancient20
45% better than 35%
0.60 better than 27%
70.4 better than 37%
0.78 better than 16%
37% of 89 duels better than 13%
50% of 10 situations better than 81%
Nuke16
50% better than 45%
0.65 better than 30%
71.2 better than 26%
0.88-
40% of 52 duels better than 11%
20% of 5 situations better than 16%
Cache7
43% -
0.72 -
81.8 -
1.01-
39% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m3ow_ plays

Across 191 matches m3ow_ averages K/R 0.69 and ADR 77.6; the rating across the 150 rated matches is 0.92. Biggest strength: Rounds with 3K at 4.0%. That is better than 83% of players on level 2. Most room to improve: Rounds with a death at 78%. That is better than only 15% of players on level 2. On average 15.4 kills per match, 41% of them headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 45 of 150 matches the rating was 1.10 or higher (30%), in 76 it was below 0.90. In 150 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. m3ow_ loses the most ELO on Anubis (−25 ELO, win rate 44%). Things go best on Mirage (+103 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp, ELO +120. Unchanged in recent months: K/R at 0.69, ADR at 77.7, Win rate at 49%. Last 30 days: 40 matches, win rate 55%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.