m3ow_
Name history of m3ow_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does m3ow_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 2 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.68).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96.
Damage per round (ADR)
Best month: August 2026 with 79.5. Last 3 months: 77.7 (at the start 77.5).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 42% (at the start 36%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months unchanged at 49%.
Best month: October 2026 with 739. Last 3 months: 739 (at the start 619).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 191 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
m3ow_ loses the most ELO on Anubis: −25 ELO, 44% wins
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.02 · Anubis
Maps in detail
from the last 191 matchesCompared with players on the same level who have at least 15 matches on the map.
How m3ow_ plays
Across 191 matches m3ow_ averages K/R 0.69 and ADR 77.6; the rating across the 150 rated matches is 0.92. Biggest strength: Rounds with 3K at 4.0%. That is better than 83% of players on level 2. Most room to improve: Rounds with a death at 78%. That is better than only 15% of players on level 2. On average 15.4 kills per match, 41% of them headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 45 of 150 matches the rating was 1.10 or higher (30%), in 76 it was below 0.90. In 150 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. m3ow_ loses the most ELO on Anubis (−25 ELO, win rate 44%). Things go best on Mirage (+103 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp, ELO +120. Unchanged in recent months: K/R at 0.69, ADR at 77.7, Win rate at 49%. Last 30 days: 40 matches, win rate 55%, ELO balance +3.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.