m3ng

LA
313 matches tracked 48 matches in 30 days
Last updated:

How does m3ng play?

Rating 0.97 (from 236 matches) K/R 0.72 ADR 78.2 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 236 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 22%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 8%−3 pp better than 46%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.9
Knife kills 3 in 313 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%−1.3 pp better than 16%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 36x 4K, 4 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.08, ADR −12.1, Win rate −11 pp, ELO −216

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.79).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −237 ELO
99 matches · 51% wins
In match 2 of the day −202 ELO
52 matches · 48% wins
On Tuesdays −157 ELO, win rate 38%

m3ng loses the most ELO on Dust 2: −237 ELO, 51% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.04 · Cache
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
51% better than 45%
0.69 better than 25%
76.9 better than 27%
0.96 better than 23%
48% of 311 duels better than 31%
40% of 47 situations better than 57%
Anubis65
48% better than 33%
0.73 better than 43%
80.3 better than 47%
0.98 better than 29%
51% of 217 duels better than 44%
20% of 30 situations better than 10%
Ancient43
58% better than 66%
0.73 better than 43%
78.7 better than 34%
0.94 better than 16%
53% of 152 duels better than 57%
40% of 20 situations better than 55%
Inferno38
58% better than 59%
0.75 level
79.7 better than 36%
1.09 better than 59%
54% of 110 duels better than 57%
37% of 19 situations better than 45%
Nuke32
53% better than 39%
0.72 better than 36%
77.0 better than 32%
0.96 better than 26%
54% of 117 duels better than 61%
31% of 16 situations better than 30%
Cache29
62% -
0.73 -
77.8 -
0.93-
46% of 97 duels -
38% of 13 situations -
Mirage7
43% -
0.63 -
74.3 -
0.85-
47% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m3ng plays

Across 313 matches m3ng averages K/R 0.72 and ADR 78.2; the rating across the 236 rated matches is 0.97. Biggest strength: Utility with impact at 41%. That is better than 87% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 15.6 kills per match, 50% of them headshots. The strongest map is Cache with a 62% win rate in 29 matches. In 79 of 236 matches the rating was 1.10 or higher (33%), in 99 it was below 0.90. In 230 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. m3ng loses the most ELO on Dust 2 (−237 ELO, win rate 51%). Things go best on Nuke (+89 ELO, win rate 53%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, Rating −0.08, ADR −12.1, Win rate −11 pp, ELO −216. Last 30 days: 48 matches, win rate 40%, ELO balance −156.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.