m2-

USA
131 matches tracked 26 matches in 30 days
ELO ▲ 80
2,411
30-day peak: 2,416
Rank NA ▼ 108 places
#2,158
USA #1,160 in USA
30 days · prev. #2,050 · best #2,040
Last updated:

How does m2- play?

Rating 1.25 (from 81 matches) K/R 0.92 ADR 98.7 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 81 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.3
Knife kills 1 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 23x 4K, 6 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +227
= Stayed the same
ADR at 97.8, Headshots at 53%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.98. Last 3 months: 0.90 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
49 matches · 53% win rate
In match 2 of the day +30 ELO
33 matches · 45% win rate
On Tuesdays +28 ELO, win rate 43%

m2- loses the most ELO on Mirage: −26 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.65 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% better than 55%
0.93 better than 98%
100.4 better than 98%
1.28 better than 96%
61% of 159 duels better than 93%
57% of 14 situations better than 92%
Dust 222
55% better than 62%
0.85 better than 89%
96.0 better than 95%
1.18-
54% of 81 duels better than 62%
50% of 8 situations better than 83%
Ancient19
68% better than 92%
0.95 better than 99%
103.1 better than 99%
1.28-
57% of 44 duels better than 80%
25% of 4 situations better than 19%
Cache18
78% -
0.96 -
101.9 -
1.27-
62% of 76 duels -
33% of 3 situations -
Nuke11
36% -
0.86 -
88.8 -
1.12-
53% of 34 duels -
50% of 2 situations -
Inferno9
56% -
0.96 -
96.7 -
1.35-
70% of 40 duels -
17% of 6 situations -
Anubis3
67% -
0.81 -
90.8 -
1.18-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m2- plays

Across 131 matches m2- averages K/R 0.92 and ADR 98.7; the rating across the 81 rated matches is 1.25. Biggest strength: Damage per round (ADR) at 98.7, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 54% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 51 of 81 matches the rating was 1.10 or higher (63%), in 17 it was below 0.90. In 81 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: September 2026 at 1.30. m2- loses the most ELO on Mirage (−26 ELO, win rate 53%). Things go best on Dust 2 (+1 ELO, win rate 55%). Improved over the last three months: Win rate +11 pp, ELO +227. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 97.8, Headshots at 53%. Last 30 days: 26 matches, win rate 69%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.