m1tyyaaa

Russia
53 matches tracked 11 matches in 30 days
Last updated:

How does m1tyyaaa play?

Rating 1.00 (from 32 matches) K/R 0.73 ADR 80.1 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 6% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 56%+7 pp · Ø 49% better than 94%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 80%
AWP share of kills 14%+3 pp · Ø 11% better than 66%
K/D 1.01+0.04 · Ø 0.97 better than 73%
Pistol kills per match 3.3
Knife kills 1 in 53 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.1%−0.8 pp · Ø 12.9% better than 36%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 69%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +6 pp
= Stayed the same
ELO at 1,173
▼ Got worse
K/R −0.06, Rating −0.10, ADR −10.9, Headshots −2 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.70 (at the start 0.76). Just below the average (0.71).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.79 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 25%
0.72 better than 59%
78.5 better than 53%
0.91 better than 30%
59% of 54 duels better than 93%
30% of 10 situations better than 30%
Anubis12
58% -
0.71 -
80.7 -
0.98-
48% of 44 duels -
60% of 5 situations -
Ancient7
57% -
0.81 -
88.8 -
1.53-
50% of 16 duels -
67% of 3 situations -
Nuke5
80% -
0.69 -
70.8 -
0.89-
67% of 15 duels -
-
Dust 23
67% -
0.78 -
86.5 -
1.08-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1tyyaaa plays

Across 53 matches m1tyyaaa averages K/R 0.73 and ADR 80.1; the rating across the 32 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 21% of level 5 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 12 of 32 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. Things go best on Mirage (+67 ELO, win rate 42%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −10.9, Headshots −2 pp. Unchanged in recent months: ELO at 1,173. Last 30 days: 11 matches, win rate 45%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.