m1tch-
Name history of m1tch-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average2.7 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.28 K/D and so well above the average (1.05).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average0.62 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 1.04. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.50. Last 3 months: 1.22 (at the start 1.14). Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 100.6. Last 3 months: 86.3 (at the start 82.1). Clearly above the average (80.9).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 42% (at the start 47%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 55%). Just above the average (52%).
Best month: August 2026 with 2,961. Last 3 months: 2,870 (at the start 2,751).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 147 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
m1tch- loses the most ELO on Inferno: −2 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.29 · Anubis
- Longest win streak: 9 wins in a row · Inferno
Maps in detail
from the last 147 matchesCompared with players on the same level who have at least 15 matches on the map.
How m1tch- plays
Across 147 matches m1tch- averages K/R 0.81, ADR 84.7 and a rating of 1.19. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 88 of 147 matches the rating was 1.10 or higher (60%), in 34 it was below 0.90. In 78 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.50. m1tch- loses the most ELO on Inferno (−2 ELO, win rate 35%). Things go best on Nuke (+109 ELO, win rate 70%). Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.2, ELO +119. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 21 matches, win rate 43%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.