m1rr--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Weakness27% of 1v1s won and so well below the average (42%).
Weapons and aim
Average63% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months unchanged at 1.07. Just above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 88.7. Last 3 months: 84.1 (at the start 82.4). Slightly above the average (80.9).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 62% (at the start 64%). Well above the average (53%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 54% (at the start 52%). Just above the average (53%).
Best month: August 2026 with 3,813. Last 3 months: 3,490 (at the start 3,730).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 323 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
m1rr-- loses the most ELO on Inferno: −59 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Mirage
- Highest rating in a match: 2.42 · Ancient
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 323 matchesCompared with players on the same level who have at least 15 matches on the map.
How m1rr-- plays
Across 323 matches m1rr-- averages K/R 0.77, ADR 83.9 and a rating of 1.07. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 63% headshots. The strongest map is Dust 2 with a 61% win rate in 70 matches. In 150 of 323 matches the rating was 1.10 or higher (46%), in 104 it was below 0.90. In 281 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. m1rr-- loses the most ELO on Inferno (−59 ELO, win rate 44%). Things go best from match 5 of the day (+319 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +319 ELO. Got weaker: Headshots −2 pp, ELO −240. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 84.1, Win rate at 54%. Last 30 days: 128 matches, win rate 51%, net ELO +64.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.