m1rixus

Russia
On FACEIT since 2025 361 matches tracked 112 matches in 30 days
ELO ▲ 191
2,382
30-day peak: 2,455
Rank EU
#77,417
Russia #22,002 in Russia
Last updated:

How does m1rixus play?

Rating 1.03 (from 343 matches) K/R 0.75 ADR 84.8 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 343 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.9
Knife kills 15 in 361 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 48x 4K, 6 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 92%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +404
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −5.9, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
45 matches · 47% win rate
In match 2 of the day +80 ELO
55 matches · 33% win rate
Between 0:00 and 6:00 +64 ELO, win rate 45%
On Fridays +78 ELO, win rate 43%

m1rixus loses the most ELO on Ancient: −26 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Nuke
  2. Highest rating in a match: 3.16 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
49% better than 40%
0.74 right on the average
83.1 better than 60%
1.02 better than 44%
55% of 478 duels better than 71%
25% of 55 situations better than 15%
Dust 297
55% better than 62%
0.78 better than 68%
88.8 better than 83%
1.06 better than 57%
55% of 502 duels better than 67%
39% of 46 situations better than 56%
Anubis53
43% better than 19%
0.72 better than 36%
81.8 better than 54%
0.99 better than 30%
47% of 234 duels better than 21%
59% of 22 situations better than 93%
Ancient45
47% better than 32%
0.73 better than 41%
82.5 better than 54%
1.03 better than 47%
53% of 209 duels better than 58%
38% of 29 situations right on the average
Inferno22
50% better than 35%
0.73 better than 38%
87.3 better than 73%
0.99 better than 21%
53% of 104 duels better than 44%
25% of 4 situations better than 19%
Nuke21
52% better than 36%
0.77 better than 54%
87.3 better than 72%
1.03 better than 43%
51% of 123 duels better than 39%
20% of 10 situations better than 12%
Cache12
42% -
0.74 -
80.9 -
1.01-
50% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1rixus plays

Across 361 matches m1rixus averages K/R 0.75 and ADR 84.8; the rating across the 343 rated matches is 1.03. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 55% win rate in 97 matches. In 148 of 343 matches the rating was 1.10 or higher (43%), in 122 it was below 0.90. In 303 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. m1rixus loses the most ELO on Ancient (−26 ELO, win rate 47%). Things go best in match 1 of the day (+165 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +165 ELO. Improved over the last three months: Headshots +2 pp, ELO +404. Got weaker: K/R −0.08, Rating −0.10, ADR −5.9, Win rate −12 pp. Last 30 days: 112 matches, win rate 50%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.