m1rch

Ukraine
On FACEIT since 2019 155 matches tracked 64 matches in 30 days
ELO ▲ 178
2,082
30-day peak: 2,099
Rank EU
#190,994
Ukraine #7,629 in Ukraine
Last updated:

How does m1rch play?

Rating 1.10 K/R 0.79 ADR 87.7 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 155 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.4
Knife kills 5 in 155 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 37x 4K, 5 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether m1rch is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 155 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
49 matches · 45% win rate
In match 3 of the day −63 ELO
32 matches · 44% win rate
On Tuesdays −37 ELO, win rate 50%

m1rch loses the most ELO on Mirage: −76 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 28%
0.76 better than 61%
85.8 better than 76%
1.06 better than 63%
49% of 225 duels better than 40%
32% of 19 situations better than 31%
Anubis27
59% better than 75%
0.79 better than 76%
90.9 better than 93%
1.09 better than 71%
53% of 144 duels better than 61%
22% of 18 situations better than 16%
Ancient26
54% better than 57%
0.74 right on the average
79.0 better than 35%
1.01 better than 42%
51% of 108 duels right on the average
53% of 17 situations better than 85%
Dust 225
60% better than 79%
0.85 better than 90%
93.0 better than 93%
1.21 better than 92%
48% of 121 duels better than 31%
40% of 15 situations better than 58%
Nuke12
50% -
0.83 -
92.4 -
1.13-
55% of 56 duels -
20% of 5 situations -
Cache10
80% -
0.81 -
90.3 -
1.18-
61% of 38 duels -
60% of 5 situations -
Inferno5
60% -
0.77 -
87.3 -
1.11-
29% of 24 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1rch plays

Across 155 matches m1rch averages K/R 0.79, ADR 87.7 and a rating of 1.10. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 71 of 155 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 149 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. m1rch loses the most ELO on Mirage (−76 ELO, win rate 45%). Things go best in match 2 of the day (+84 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +84 ELO. Last 30 days: 64 matches, win rate 55%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.