m1rcar-

Ukraine
On FACEIT since 2025 230 matches tracked 53 matches in 30 days
ELO ▲ 62
2,239
30-day peak: 2,347
Rank EU
#120,242
Ukraine #4,788 in Ukraine
Last updated:

How does m1rcar- play?

Rating 1.12 K/R 0.79 ADR 81.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 230 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 2.7
Zeus kills1 in 230 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +266
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 81.8
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −15 ELO
65 matches · 49% win rate
On Thursdays ±0 ELO, win rate 43%

m1rcar- loses the most ELO on Dust 2: −15 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
55% better than 66%
0.83 better than 86%
84.2 better than 69%
1.17 better than 88%
58% of 295 duels better than 84%
32% of 41 situations better than 31%
Dust 265
49% better than 40%
0.77 better than 67%
80.9 better than 52%
1.09 better than 70%
59% of 181 duels better than 86%
35% of 51 situations better than 42%
Ancient40
55% better than 58%
0.80 better than 77%
80.0 better than 42%
1.12 better than 79%
60% of 124 duels better than 90%
36% of 25 situations right on the average
Anubis39
59% better than 74%
0.79 better than 77%
79.2 better than 42%
1.14 better than 84%
61% of 119 duels better than 93%
31% of 26 situations better than 32%
Inferno6
50% -
0.72 -
76.3 -
0.98-
58% of 31 duels -
60% of 5 situations -
Nuke5
40% -
0.74 -
73.5 -
0.98-
40% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1rcar- plays

Across 230 matches m1rcar- averages K/R 0.79, ADR 81.2 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 110 of 230 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 151 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. m1rcar- loses the most ELO on Dust 2 (−15 ELO, win rate 49%). Things go best on Anubis (+77 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, +19 ELO. Improved over the last three months: Win rate +8 pp, ELO +266. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 81.8. Last 30 days: 53 matches, win rate 57%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.