m1r0666

Japan
On FACEIT since 2025 227 matches tracked 87 matches in 30 days
Last updated:

How does m1r0666 play?

Rating 1.13 (from 206 matches) K/R 0.81 ADR 84.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 206 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.12+0.14 · Ø 0.98 better than 93%
Pistol kills per match 2.6
Knife kills 2 in 227 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (12.9%).

2K rounds 15.1%+2.2 pp · Ø 12.9% better than 93%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 47x 4K, 7 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 12%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +355
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 85.0, Headshots at 47%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.81 (at the start 0.78). Well above the average (0.71).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
36 matches · 28% win rate
In match 4 of the day +54 ELO
28 matches · 36% win rate
Between 12:00 and 18:00 +99 ELO, win rate 43%
On Tuesdays +28 ELO, win rate 39%

m1r0666 loses the most ELO in match 1 of the day: ±0 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.56 · Anubis

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
55% better than 68%
0.83 better than 93%
87.3 better than 88%
1.18 better than 95%
59% of 362 duels better than 92%
53% of 43 situations better than 86%
Dust 249
47% better than 38%
0.76 better than 73%
79.1 better than 49%
1.08 better than 79%
56% of 216 duels better than 84%
38% of 24 situations right on the average
Anubis38
45% better than 29%
0.86 better than 97%
88.6 better than 92%
1.24 better than 99%
58% of 159 duels better than 87%
38% of 29 situations better than 46%
Ancient29
48% better than 43%
0.80 better than 85%
85.7 better than 80%
1.06 better than 75%
49% of 135 duels better than 42%
24% of 17 situations better than 16%
Nuke15
53% better than 56%
0.78 better than 71%
83.0 better than 60%
1.04-
63% of 93 duels better than 98%
17% of 6 situations better than 7%
Inferno12
50% -
0.70 -
72.2 -
0.99-
57% of 44 duels -
80% of 5 situations -
Cache5
20% -
0.82 -
80.5 -
1.11-
46% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1r0666 plays

Across 227 matches m1r0666 averages K/R 0.81 and ADR 84.3; the rating across the 206 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 95% of level 7 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 7 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 77 matches. In 105 of 206 matches the rating was 1.10 or higher (51%), in 63 it was below 0.90. In 174 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: August 2026 at 1.17. m1r0666 loses the most ELO in match 1 of the day (±0 ELO, win rate 28%). Things go best on Mirage (+108 ELO, win rate 55%). Match no. 3 of the day goes best: 71% win rate, +53 ELO. Improved over the last three months: ELO +355. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 85.0, Headshots at 47%. Last 30 days: 87 matches, win rate 46%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.