m1pl3x

Japan
On FACEIT since 2022 244 matches tracked 63 matches in 30 days
Last updated:

How does m1pl3x play?

Rating 1.00 (from 210 matches) K/R 0.71 ADR 78.3 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.9
Knife kills 3 in 244 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 57%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 32%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 22x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.9 · Ø 4.1 better than 74%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.04, Rating +0.12, ADR +5.2, Win rate +5 pp
= Stayed the same
Headshots at 53%, ELO at 2,008
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
65 matches · 37% win rate
In match 2 of the day +14 ELO
48 matches · 33% win rate
On Tuesdays +87 ELO, win rate 38%

m1pl3x loses the most ELO on Mirage: −55 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
37% better than 6%
0.73 better than 43%
79.9 better than 44%
1.00 better than 37%
49% of 171 duels better than 36%
38% of 42 situations right on the average
Anubis51
57% better than 67%
0.78 better than 67%
86.8 better than 79%
1.13 better than 77%
59% of 138 duels better than 87%
54% of 28 situations better than 83%
Dust 246
52% right on the average
0.64 better than 8%
71.0 better than 7%
0.89 better than 7%
47% of 157 duels better than 26%
40% of 25 situations better than 55%
Ancient36
50% better than 43%
0.71 better than 32%
78.0 better than 33%
1.03 better than 48%
52% of 109 duels better than 53%
58% of 12 situations better than 90%
Inferno22
41% better than 12%
0.63 better than 7%
73.8 better than 12%
0.88 better than 6%
44% of 59 duels better than 7%
30% of 10 situations better than 29%
Cache15
60% -
0.72 -
77.1 -
1.07-
53% of 51 duels -
75% of 12 situations -
Nuke9
33% -
0.70 -
72.8 -
0.95-
32% of 19 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1pl3x plays

Across 244 matches m1pl3x averages K/R 0.71 and ADR 78.3; the rating across the 210 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · all ELO ranges players. Averages 15.6 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 73 of 210 matches the rating was 1.10 or higher (35%), in 79 it was below 0.90. In 151 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. m1pl3x loses the most ELO on Mirage (−55 ELO, win rate 37%). Things go best on Dust 2 (+68 ELO, win rate 52%). Match no. 3 of the day goes best: 67% win rate, +55 ELO. Improved over the last three months: K/R +0.04, Rating +0.12, ADR +5.2, Win rate +5 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,008. Last 30 days: 63 matches, win rate 49%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.