m1oqq

Russia
98 matches tracked
Last updated:

How does m1oqq play?

Rating 0.93 K/R 0.64 ADR 66.9 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.2
Knife kills 2 in 98 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 10x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether m1oqq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −5 ELO
25 matches · 40% win rate
On Mirage −2 ELO
23 matches · 39% win rate

m1oqq loses the most ELO in match 1 of the day: −5 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
48% better than 47%
0.66 better than 16%
69.6 better than 6%
0.93 better than 22%
50% of 101 duels better than 46%
39% of 23 situations better than 53%
Mirage23
39% better than 14%
0.58 better than 3%
59.5 better than 1%
0.88 better than 11%
41% of 73 duels better than 9%
24% of 21 situations better than 14%
Anubis18
44% better than 30%
0.69 better than 31%
71.7 better than 12%
1.02 better than 57%
41% of 49 duels better than 10%
24% of 17 situations better than 16%
Nuke14
43% -
0.69 -
71.0 -
0.96-
53% of 34 duels -
22% of 9 situations -
Dust 211
64% -
0.63 -
67.2 -
0.85-
53% of 40 duels -
30% of 10 situations -
Inferno5
60% -
0.60 -
58.7 -
0.98-
42% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1oqq plays

Across 98 matches m1oqq averages K/R 0.64, ADR 66.9 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Damage per round (ADR) at 66.9, better than only 1% of level 8 players. Averages 14.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 25 of 98 matches the rating was 1.10 or higher (26%), in 49 it was below 0.90. In 98 matches with detailed stats: 10 4Ks and 1 ace. m1oqq loses the most ELO in match 1 of the day (−5 ELO, win rate 40%). Last 30 days: 6 matches, win rate 33%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.