m1nusqq

Russia
On FACEIT since 2017 81 matches tracked
Last updated:

How does m1nusqq play?

Rating 1.16 K/R 0.83 ADR 89.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.20+0.20 · Ø 1.00 better than 95%
Pistol kills per match 3.0
Knife kills 1 in 81 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 91%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 89%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 16x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.6−2.7 · Ø 4.3 better than 2%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
27 matches · 52% win rate

m1nusqq loses the most ELO on Mirage: −22 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
58% better than 76%
0.84 better than 91%
88.2 better than 86%
1.17 better than 89%
54% of 152 duels better than 71%
29% of 24 situations better than 28%
Mirage27
52% better than 54%
0.82 better than 88%
94.1 better than 96%
1.13 better than 87%
60% of 124 duels better than 93%
42% of 12 situations better than 61%
Ancient12
67% -
0.81 -
82.9 -
1.17-
55% of 47 duels -
22% of 9 situations -
Cache5
80% -
0.81 -
86.6 -
1.18-
57% of 14 duels -
0% of 2 situations -
Anubis3
100% -
0.93 -
95.8 -
1.41-
60% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1nusqq plays

Across 81 matches m1nusqq averages K/R 0.83, ADR 89.0 and a rating of 1.16. Biggest strength: K/D at 1.20, better than 95% of level 9 players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 9 players. Averages 18.0 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 44 of 81 matches the rating was 1.10 or higher (54%), in 13 it was below 0.90. In 72 matches with detailed stats: 16 4Ks and 0 aces. m1nusqq loses the most ELO on Mirage (−22 ELO, win rate 52%). From match no. 5 of the day on, things go best: 65% win rate, +5 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.