m1nto

Japan
21 matches tracked
Last updated:

How does m1nto play?

Rating 1.15 K/R 0.81 ADR 89.2 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 38% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 6 average.
Damage
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 88%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.14+0.14 · Ø 1.00 better than 95%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 48%
3K rounds 6.9%+3.0 pp · Ø 3.9% better than 99%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 4x 4K, 1 ace in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 91%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Patterns

Soon this shows where m1nto loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Inferno
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
67% -
0.80 -
89.1 -
1.15-
59% of 29 duels -
0% of 1 situations -
Mirage5
20% -
0.71 -
85.4 -
1.00-
43% of 23 duels -
20% of 5 situations -
Inferno3
33% -
0.86 -
87.6 -
1.29-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1nto plays

Across 21 matches m1nto averages K/R 0.81, ADR 89.2 and a rating of 1.15. Biggest strength: 3K rounds at 6.9%, better than 99% of level 6 players. Averages 18.3 kills per match with 42% headshots. In 11 of 21 matches the rating was 1.10 or higher (52%), in 6 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.