m1nt-fml-

Portugal
85 matches tracked 47 matches in 30 days
Last updated:

How does m1nt-fml- play?

Rating 1.02 K/R 0.76 ADR 81.9 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 85 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 1%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 3.4
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 2 aces in 67 matches

Utility and deaths

Weakness
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether m1nt-fml- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
22 matches · 41% win rate
On Mirage −25 ELO
22 matches · 32% win rate

m1nt-fml- loses the most ELO in match 1 of the day: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Cache
  2. Most kills in a match: 28 · Ancient
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
32% better than 5%
0.72 better than 44%
79.1 better than 45%
0.93 better than 22%
52% of 102 duels better than 59%
25% of 4 situations better than 16%
Inferno15
40% better than 13%
0.75 better than 57%
80.8 better than 53%
1.01 better than 45%
53% of 68 duels right on the average
33% of 9 situations better than 36%
Dust 214
57% -
0.72 -
77.4 -
0.96-
51% of 72 duels -
29% of 7 situations -
Anubis11
18% -
0.72 -
80.7 -
0.93-
32% of 63 duels -
40% of 5 situations -
Ancient10
70% -
0.85 -
90.0 -
1.16-
46% of 59 duels -
40% of 5 situations -
Cache9
89% -
0.83 -
86.5 -
1.16-
48% of 64 duels -
0% of 3 situations -
Nuke4
75% -
0.95 -
91.3 -
1.42-
55% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1nt-fml- plays

Across 85 matches m1nt-fml- averages K/R 0.76, ADR 81.9 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 9 players. Averages 16.2 kills per match with 56% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 34 of 85 matches the rating was 1.10 or higher (40%), in 37 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 2 aces. m1nt-fml- loses the most ELO in match 1 of the day (−53 ELO, win rate 41%). Things go best from match 5 of the day (+27 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +27 ELO. Last 30 days: 47 matches, win rate 49%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.