m1nd4er

Kyrgyzstan
280 matches tracked 140 matches in 30 days
ELO ▲ 465
2,500
30-day peak: 2,509
Rank EU
#51,930
Kyrgyzstan #111 in Kyrgyzstan
Last updated:

How does m1nd4er play?

Rating 1.09 (from 239 matches) K/R 0.81 ADR 84.9 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 239 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 8%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 19%+8 pp · Ø 11% better than 81%
K/D 1.04+0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.9
Knife kills 8 in 280 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 42x 4K, 5 aces in 190 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +262
= Stayed the same
K/R at 0.82, Rating at 1.09, ADR at 85.2, Headshots at 56%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
92 matches · 61% win rate
On Dust 2 −49 ELO
75 matches · 47% win rate
Between 18:00 and 24:00 −98 ELO, win rate 46%
On Mondays −75 ELO, win rate 48%

m1nd4er loses the most ELO on Mirage: −76 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
61% better than 83%
0.84 better than 85%
86.2 better than 72%
1.12 better than 73%
53% of 572 duels better than 59%
56% of 18 situations better than 92%
Dust 275
47% better than 30%
0.79 better than 70%
84.8 better than 67%
1.06 better than 54%
53% of 444 duels better than 57%
30% of 20 situations better than 27%
Ancient47
57% better than 64%
0.84 better than 85%
88.0 better than 78%
1.13 better than 76%
51% of 334 duels better than 44%
22% of 18 situations better than 15%
Anubis27
56% better than 58%
0.86 better than 91%
88.7 better than 84%
1.18 better than 85%
57% of 180 duels better than 78%
40% of 15 situations better than 53%
Inferno18
33% better than 4%
0.68 better than 13%
72.7 better than 5%
0.87-
52% of 99 duels better than 42%
0% of 4 situations better than 2%
Nuke12
67% -
0.72 -
77.4 -
0.91-
35% of 60 duels -
0% of 3 situations -
Cache8
50% -
0.79 -
77.5 -
1.03-
53% of 64 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How m1nd4er plays

Across 280 matches m1nd4er averages K/R 0.81 and ADR 84.9; the rating across the 239 rated matches is 1.09. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 112 of 239 matches the rating was 1.10 or higher (47%), in 79 it was below 0.90. In 190 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. m1nd4er loses the most ELO on Mirage (−76 ELO, win rate 61%). Things go best in match 4 of the day (−25 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: ELO +262. Unchanged in recent months: K/R at 0.82, Rating at 1.09, ADR at 85.2, Headshots at 56%, Win rate at 55%. Last 30 days: 140 matches, win rate 55%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.