m1nd-_-

Russia
On FACEIT since 2019 360 matches tracked 153 matches in 30 days
ELO ▲ 17
2,859
30-day peak: 3,025
Rank EU ▼ 4,881 places
#14,108
Russia #4,040 in Russia
30 days · prev. #9,227 · best #9,187
Last updated:
Next update possible in 1h 50m

How does m1nd-_- play?

Rating 1.12 K/R 0.81 ADR 88.6 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 360 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.7
Zeus kills1 in 360 matches
Knife kills 2 in 360 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 80%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 68x 4K, 6 aces in 291 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 88.5, Headshots at 52%, ELO at 2,830
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Longest win streak: 13 wins in a row · Mirage
  3. Most kills in a match: 56 · Mirage

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
53% right on the average
0.78 better than 61%
86.5 better than 72%
1.07 better than 55%
51% of 530 duels better than 42%
39% of 67 situations better than 52%
Dust 2119
55% better than 56%
0.87 better than 90%
93.4 better than 92%
1.20 better than 86%
54% of 489 duels better than 61%
34% of 61 situations better than 39%
Anubis40
53% right on the average
0.79 better than 68%
87.6 better than 78%
1.11 better than 68%
47% of 162 duels better than 22%
73% of 15 situations better than 98%
Nuke21
57% better than 52%
0.82 better than 71%
87.5 better than 71%
1.13 better than 64%
61% of 79 duels better than 88%
36% of 14 situations better than 41%
Inferno18
44% better than 11%
0.81 better than 62%
86.3 better than 57%
1.14 better than 58%
45% of 51 duels better than 8%
25% of 8 situations better than 19%
Ancient14
43% -
0.70 -
79.0 -
0.95-
49% of 47 duels -
50% of 2 situations -
Cache13
62% -
0.82 -
86.6 -
1.12-
61% of 69 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1nd-_- plays

Across 360 matches m1nd-_- averages K/R 0.81, ADR 88.6 and a rating of 1.12. Biggest strength: 3K rounds at 5.4%, better than 86% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 177 of 360 matches the rating was 1.10 or higher (49%), in 112 it was below 0.90. In 291 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. Things go best on Dust 2 (+183 ELO, win rate 55%). Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 88.5, Headshots at 52%, ELO at 2,830. Last 30 days: 153 matches, win rate 54%, net ELO +260.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.