m1kwon

Poland
223 matches tracked 40 matches in 30 days
Last updated:

How does m1kwon play?

Rating 0.95 K/R 0.69 ADR 73.6 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.8
Knife kills 40 in 223 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 27x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, Rating +0.20, ADR +10.7, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −243

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.58). Right on the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −33 ELO
30 matches · 33% win rate
On Ancient −27 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 +5 ELO, win rate 40%
On Wednesdays ±0 ELO, win rate 33%

m1kwon loses the most ELO on Inferno: −33 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.05 · Inferno
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% better than 54%
0.71 better than 41%
74.2 better than 23%
0.99 better than 43%
51% of 289 duels better than 55%
38% of 37 situations right on the average
Dust 240
48% better than 41%
0.65 better than 15%
74.4 better than 22%
0.91 better than 16%
42% of 185 duels better than 11%
42% of 26 situations better than 63%
Anubis33
42% better than 22%
0.69 better than 28%
73.9 better than 19%
0.93 better than 19%
54% of 131 duels better than 66%
43% of 14 situations better than 64%
Inferno30
33% better than 6%
0.69 better than 27%
73.0 better than 14%
0.95 better than 22%
45% of 174 duels better than 19%
44% of 16 situations better than 67%
Ancient24
38% better than 11%
0.62 better than 6%
66.8 better than 2%
0.84 better than 4%
35% of 141 duels better than 1%
29% of 14 situations better than 26%
Cache19
53% -
0.70 -
75.7 -
0.94-
51% of 73 duels -
47% of 15 situations -
Nuke18
39% better than 8%
0.76 right on the average
77.1 better than 23%
1.03 better than 40%
50% of 109 duels better than 36%
27% of 15 situations better than 19%
Vertigo5
60% -
0.84 -
77.6 -
1.16-
48% of 25 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1kwon plays

Across 223 matches m1kwon averages K/R 0.69, ADR 73.6 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 73.6, better than only 16% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Cache with a 53% win rate in 19 matches. In 60 of 223 matches the rating was 1.10 or higher (27%), in 114 it was below 0.90. In 153 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. m1kwon loses the most ELO on Inferno (−33 ELO, win rate 33%). Things go best on Mirage (+77 ELO, win rate 52%). Match no. 4 of the day goes best: 55% win rate, −24 ELO. Improved over the last three months: K/R +0.15, Rating +0.20, ADR +10.7, Win rate +8 pp. Got weaker: Headshots −3 pp, ELO −243. Last 30 days: 40 matches, win rate 48%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.