m1djel

Russia
293 matches tracked 71 matches in 30 days
Last updated:

How does m1djel play?

Rating 0.93 K/R 0.65 ADR 72.1 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.0
Knife kills 17 in 293 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 29x 4K, 5 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +140
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.23, ADR −13.3, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.64 (at the start 0.79). Clearly below the average (0.72).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
82 matches · 49% win rate
On Ancient −98 ELO
67 matches · 43% win rate
On Thursdays −120 ELO, win rate 33%

m1djel loses the most ELO on Dust 2: −121 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.01 · Anubis
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis83
58% better than 73%
0.72 better than 42%
77.4 better than 34%
1.03 better than 53%
51% of 331 duels right on the average
41% of 66 situations better than 60%
Dust 282
49% better than 46%
0.66 better than 17%
73.4 better than 17%
0.94 better than 22%
48% of 343 duels better than 35%
35% of 55 situations better than 42%
Ancient67
43% better than 22%
0.61 better than 5%
67.5 better than 2%
0.87 better than 8%
40% of 240 duels better than 5%
31% of 51 situations better than 35%
Nuke21
33% better than 4%
0.64 better than 7%
68.8 better than 5%
0.87 better than 4%
40% of 78 duels better than 3%
55% of 11 situations better than 82%
Inferno17
41% better than 15%
0.58 better than 1%
68.3 better than 4%
0.89 better than 11%
44% of 62 duels better than 12%
60% of 10 situations better than 89%
Mirage17
53% better than 58%
0.60 better than 3%
67.8 better than 4%
0.82 better than 2%
48% of 73 duels better than 35%
75% of 4 situations better than 99%
Cache6
33% -
0.60 -
66.4 -
0.81-
55% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1djel plays

Across 293 matches m1djel averages K/R 0.65, ADR 72.1 and a rating of 0.93. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Damage per round (ADR) at 72.1, better than only 8% of level 9 players. Averages 14.4 kills per match with 42% headshots. The strongest map is Anubis with a 58% win rate in 83 matches. In 94 of 293 matches the rating was 1.10 or higher (32%), in 133 it was below 0.90. In 244 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: July 2026 at 1.14. m1djel loses the most ELO on Dust 2 (−121 ELO, win rate 49%). Things go best in match 3 of the day (−25 ELO, win rate 57%). Match no. 4 of the day goes best: 63% win rate, −44 ELO. Improved over the last three months: Headshots +2 pp, ELO +140. Got weaker: K/R −0.15, Rating −0.23, ADR −13.3, Win rate −9 pp. Last 30 days: 71 matches, win rate 45%, net ELO −202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.