m1TSU-
Name history of m1TSU-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.13 K/D and so slightly above the average (1.05).
Impact
AverageExactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).
Utility and deaths
Average29% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.08 (at the start 1.16). Slightly above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 85.9. Last 3 months: 83.9 (at the start 85.7). Slightly above the average (81.4).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 52% (at the start 53%). Right on the average (52%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 55%). Just above the average (51%).
Best month: August 2026 with 2,850. Last 3 months: 2,737 (at the start 2,798).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
m1TSU- loses the most ELO on Mirage: −53 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.12 · Anubis
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How m1TSU- plays
Across 190 matches m1TSU- averages K/R 0.80, ADR 84.8 and a rating of 1.12. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 96 of 190 matches the rating was 1.10 or higher (51%), in 55 it was below 0.90. In 93 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. m1TSU- loses the most ELO on Mirage (−53 ELO, win rate 55%). Things go best on Ancient (+61 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +60 ELO. Got weaker: K/R −0.05, Rating −0.08, Win rate −3 pp, ELO −61. Unchanged in recent months: ADR at 83.9, Headshots at 52%. Last 30 days: 70 matches, win rate 54%, net ELO +72.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.