m1TSU-

Russia
On FACEIT since 2025 190 matches tracked 70 matches in 30 days
Last updated:

How does m1TSU- play?

Rating 1.12 K/R 0.80 ADR 84.8 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 190 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.2
Knife kills 1 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 20x 4K, 4 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 83.9, Headshots at 52%
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −3 pp, ELO −61

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
62 matches · 55% win rate
On Nuke −23 ELO
25 matches · 52% win rate
Between 0:00 and 6:00 +1 ELO, win rate 46%
On Mondays ±0 ELO, win rate 47%

m1TSU- loses the most ELO on Mirage: −53 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Anubis

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
55% better than 57%
0.82 better than 78%
88.4 better than 80%
1.12 better than 71%
57% of 300 duels better than 78%
54% of 35 situations better than 89%
Anubis45
44% better than 19%
0.79 better than 68%
81.7 better than 49%
1.12 better than 71%
55% of 211 duels better than 65%
38% of 21 situations right on the average
Ancient26
65% better than 84%
0.82 better than 78%
83.0 better than 54%
1.14 better than 77%
55% of 101 duels better than 67%
47% of 15 situations better than 73%
Nuke25
52% better than 33%
0.85 better than 81%
86.0 better than 66%
1.24 better than 88%
63% of 101 duels better than 93%
45% of 22 situations better than 64%
Dust 223
52% better than 43%
0.75 right on the average
85.4 better than 69%
1.00 better than 29%
55% of 94 duels better than 66%
33% of 9 situations better than 35%
Inferno5
40% -
0.72 -
73.3 -
0.98-
50% of 18 duels -
0% of 1 situations -
Cache4
75% -
0.80 -
76.6 -
1.07-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1TSU- plays

Across 190 matches m1TSU- averages K/R 0.80, ADR 84.8 and a rating of 1.12. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 96 of 190 matches the rating was 1.10 or higher (51%), in 55 it was below 0.90. In 93 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. m1TSU- loses the most ELO on Mirage (−53 ELO, win rate 55%). Things go best on Ancient (+61 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +60 ELO. Got weaker: K/R −0.05, Rating −0.08, Win rate −3 pp, ELO −61. Unchanged in recent months: ADR at 83.9, Headshots at 52%. Last 30 days: 70 matches, win rate 54%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.