m0val0la

Russia
41 matches tracked 18 matches in 30 days
Last updated:

How does m0val0la play?

Rating 1.24 K/R 0.88 ADR 91.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 41 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 29% good 1.10 to 1.29 5% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 59%+10 pp · Ø 49% better than 98%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (0.98).

Headshot rate 44%−3 pp · Ø 47% better than 37%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.28+0.30 · Ø 0.98 better than 99%
Pistol kills per match 3.0
Knife kills 2 in 41 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.8%).

2K rounds 15.9%+3.0 pp · Ø 12.9% better than 97%
3K rounds 6.1%+2.3 pp · Ø 3.8% better than 99%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 12x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
Whether m0val0la is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.96
SepOct

Patterns

Soon this shows where m0val0la loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 84%
0.81 better than 90%
83.3 better than 71%
1.20 better than 95%
61% of 82 duels better than 96%
75% of 4 situations better than 99%
Mirage12
50% -
0.88 -
95.5 -
1.21-
52% of 79 duels -
27% of 15 situations -
Ancient4
75% -
0.95 -
93.9 -
1.26-
81% of 21 duels -
60% of 5 situations -
Anubis4
25% -
0.93 -
96.6 -
1.33-
56% of 27 duels -
33% of 3 situations -
Inferno3
33% -
0.95 -
100.1 -
1.39-
63% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0val0la plays

Across 41 matches m0val0la averages K/R 0.88, ADR 91.8 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 99% of level 7 players. Averages 18.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 21 of 41 matches the rating was 1.10 or higher (51%), in 12 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 1 ace. Last 30 days: 18 matches, win rate 56%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.