m0ssq

Russia
On FACEIT since 2022 230 matches tracked 101 matches in 30 days
Last updated:

How does m0ssq play?

Rating 1.01 (from 185 matches) K/R 0.72 ADR 78.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.0
Knife kills 4 in 230 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 38x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 78.4, Headshots at 51%
▼ Got worse
Rating −0.05, Win rate −8 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
21 matches · 24% win rate
On Mirage −51 ELO
92 matches · 47% win rate
On Fridays ±0 ELO, win rate 35%

m0ssq loses the most ELO on Ancient: −52 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
47% better than 27%
0.73 better than 42%
78.8 better than 37%
1.03 better than 45%
50% of 262 duels better than 39%
33% of 45 situations better than 32%
Dust 264
50% better than 40%
0.72 better than 36%
79.4 better than 40%
1.02 better than 39%
43% of 166 duels better than 11%
35% of 31 situations better than 41%
Ancient21
24% better than 1%
0.64 better than 7%
71.8 better than 7%
0.88 better than 6%
52% of 48 duels better than 47%
9% of 11 situations better than 3%
Anubis21
71% better than 95%
0.77 better than 61%
81.0 better than 47%
1.05 right on the average
45% of 65 duels better than 15%
38% of 8 situations better than 47%
Inferno16
50% better than 28%
0.66 better than 6%
73.3 better than 7%
0.93 better than 5%
46% of 63 duels better than 11%
60% of 5 situations better than 89%
Nuke10
40% -
0.74 -
75.1 -
1.03-
64% of 45 duels -
20% of 5 situations -
Cache5
20% -
0.74 -
85.4 -
0.99-
40% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0ssq plays

Across 230 matches m0ssq averages K/R 0.72 and ADR 78.2; the rating across the 185 rated matches is 1.01. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Anubis with a 71% win rate in 21 matches. In 74 of 185 matches the rating was 1.10 or higher (40%), in 70 it was below 0.90. In 180 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. m0ssq loses the most ELO on Ancient (−52 ELO, win rate 24%). Things go best on Dust 2 (+51 ELO, win rate 50%). Got weaker: Rating −0.05, Win rate −8 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.4, Headshots at 51%. Last 30 days: 101 matches, win rate 48%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.