m0sr1a

Armenia
On FACEIT since 2019 174 matches tracked 37 matches in 30 days
ELO
3,065
Peak across the last 174 matches: 3,065
Rank EU ▼ 381 places
#6,094
Armenia #18 in Armenia
30 days · prev. #5,713 · best #5,713
Last updated:

How does m0sr1a play?

Rating 1.07 K/R 0.76 ADR 82.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just below the average (1.07).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.06−0.01 · Ø 1.07 better than 41%
Pistol kills per match 3.5
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 60%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 19%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.9, ELO at 2,629
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
30 matches · 40% win rate
From match 5 of the day −41 ELO
53 matches · 49% win rate
Between 6:00 and 12:00 −1 ELO, win rate 48%
On Fridays −121 ELO, win rate 47%

m0sr1a loses the most ELO on Anubis: −90 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 22%
0.77 better than 53%
84.2 better than 59%
1.08 better than 54%
46% of 215 duels better than 15%
40% of 35 situations better than 54%
Dust 248
58% better than 62%
0.75 better than 44%
81.2 better than 44%
1.06 better than 44%
44% of 266 duels better than 10%
26% of 31 situations better than 17%
Anubis30
40% better than 9%
0.78 better than 61%
84.9 better than 65%
1.05 better than 45%
57% of 158 duels better than 74%
40% of 15 situations better than 53%
Ancient24
67% better than 85%
0.68 better than 14%
76.7 better than 21%
0.97 better than 20%
45% of 80 duels better than 12%
9% of 11 situations better than 2%
Nuke15
80% better than 97%
0.85 better than 82%
92.3 better than 86%
1.23 better than 86%
66% of 67 duels better than 96%
56% of 9 situations better than 84%
Inferno3
33% -
0.74 -
68.9 -
0.93-
52% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0sr1a plays

Across 174 matches m0sr1a averages K/R 0.76, ADR 82.8 and a rating of 1.07. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 73 of 174 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 114 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.24. m0sr1a loses the most ELO on Anubis (−90 ELO, win rate 40%). Things go best in match 2 of the day (+30 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +30 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.9, ELO at 2,629. Last 30 days: 37 matches, win rate 76%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.