m0rzine

MK
221 matches tracked 71 matches in 30 days
Last updated:

How does m0rzine play?

Rating 0.92 (from 200 matches) K/R 0.67 ADR 74.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 200 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.91−0.09 · Ø 1.00 better than 19%
Pistol kills per match 2.1
Knife kills 4 in 221 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 19%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 23x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +104
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 74.3
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.67. Slightly below the average (0.72).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −98 ELO
42 matches · 38% win rate
On Anubis −74 ELO
33 matches · 58% win rate
Between 18:00 and 24:00 −5 ELO, win rate 45%
On Thursdays −83 ELO, win rate 30%

m0rzine loses the most ELO from match 5 of the day: −98 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 1.71 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% right on the average
0.68 better than 31%
76.7 better than 38%
0.92 better than 23%
49% of 309 duels better than 45%
40% of 43 situations better than 58%
Dust 248
50% right on the average
0.67 better than 24%
73.6 better than 20%
0.95 better than 31%
49% of 173 duels better than 42%
31% of 35 situations better than 34%
Anubis33
58% better than 75%
0.67 better than 27%
75.0 better than 29%
0.94 better than 31%
48% of 139 duels better than 39%
38% of 24 situations right on the average
Inferno26
50% better than 43%
0.67 better than 31%
76.3 better than 35%
0.93 better than 30%
40% of 97 duels better than 7%
36% of 11 situations better than 46%
Ancient23
65% better than 90%
0.67 better than 22%
74.0 better than 18%
0.93 better than 25%
47% of 79 duels better than 33%
36% of 11 situations better than 44%
Nuke9
22% -
0.53 -
61.8 -
0.70-
46% of 26 duels -
25% of 4 situations -
Cache6
33% -
0.60 -
66.8 -
0.78-
39% of 28 duels -
33% of 3 situations -
Vertigo3
33% -
0.67 -
79.1 -
0.79-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How m0rzine plays

Across 221 matches m0rzine averages K/R 0.67 and ADR 74.7; the rating across the 200 rated matches is 0.92. Biggest strength: Utility hit rate at 42%, better than 91% of level 7 players. Most room to improve: 3K rounds at 3.0%, better than only 15% of level 7 players. Averages 14.8 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 52 of 200 matches the rating was 1.10 or higher (26%), in 99 it was below 0.90. In 149 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. m0rzine loses the most ELO from match 5 of the day (−98 ELO, win rate 38%). Things go best on Mirage (+17 ELO, win rate 50%). Match no. 4 of the day goes best: 63% win rate, −22 ELO. Improved over the last three months: Headshots +3 pp, ELO +104. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 74.3. Last 30 days: 71 matches, win rate 51%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.