m0rgue

United Kingdom
121 matches tracked 44 matches in 30 days
Last updated:

How does m0rgue play?

Rating 1.03 K/R 0.73 ADR 77.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 3%
AWP share of kills 47%+36 pp · Ø 11% better than 99%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.7
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 35x 4K, 4 aces in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 9%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether m0rgue is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
38 matches · 45% win rate
On Anubis −1 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 −4 ELO, win rate 44%
On Wednesdays −87 ELO, win rate 39%

m0rgue loses the most ELO from match 5 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 24%
0.69 better than 38%
73.5 better than 23%
0.98 right on the average
49% of 225 duels better than 46%
39% of 23 situations better than 54%
Anubis24
50% better than 42%
0.73 better than 59%
76.4 better than 32%
0.97 better than 38%
52% of 145 duels better than 58%
57% of 14 situations better than 91%
Dust 224
67% better than 95%
0.78 better than 80%
81.9 better than 65%
1.15 better than 92%
61% of 142 duels better than 96%
60% of 25 situations better than 95%
Inferno14
57% -
0.68 -
72.8 -
1.00-
57% of 83 duels -
29% of 7 situations -
Ancient11
55% -
0.82 -
84.4 -
1.18-
53% of 51 duels -
63% of 8 situations -
Nuke7
43% -
0.73 -
78.0 -
1.03-
55% of 44 duels -
50% of 2 situations -
Cache3
0% -
0.69 -
73.0 -
0.99-
25% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0rgue plays

Across 121 matches m0rgue averages K/R 0.73, ADR 77.0 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 7 players. Most room to improve: Headshot rate at 33%, better than only 3% of level 7 players. Averages 16.6 kills per match with 33% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 47 of 121 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 121 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. m0rgue loses the most ELO from match 5 of the day (−25 ELO, win rate 45%). Things go best on Mirage (+44 ELO, win rate 42%). Match no. 1 of the day goes best: 62% win rate, −29 ELO. Last 30 days: 44 matches, win rate 43%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.